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The Save Points! Game of the Year awards 2009: Biggest Disappointments

December 25th, 2009

Every year some games get really hyped up. Most of the time, those games end up being gigantic piles of shit. Other times, companies make ridiculous decisions that just make no sense.

So before we take a look at the best games of the year, let’s look at a few things that were just plain bad.

So read on and look at our 5… winners?

Bionic Commando

Wow. This game sucked. Bad. It’s a revival to one of the most beloved NES games of all time, you’d expect Capcom to put some effort into making this one of the top games of the generation. Yet they gave the project to Grin, who followed the release of Bionic Commando with… being closed down. Yeah, not too great. The game had lame shooting mechanics, the arm was a hassle to use, the story was completely retarded, and it wasn’t a good experience overall.

Tony Hawk Ride

When I first saw the board, I thought it looked cool. I thought that, if it was done well enough, we might have the single best skateboarding accessory ever. But alas it came out and we realize that it barely works at all. Sometimes doing tricks when you don’t want to, basically being controlled by moving it randomly in hopes that it actually does what you want… It’s not really functionnal. And after all the hype, it’s sad that it has to bomb that much.

Scribblenauts

This game had a huge amount of hype. It also had huge potential, and one of the most interesting concepts in a long time. The final game… not so much. The concept is still there, sure, but it’s really not too fun to play. The controls are beyond horrible, and you can go through most of the game just summoning God/Cthulhu, some rope and a jetpack. Not exactly a bad game in the same regard as, say, Bionic Commando or Tony Hawk Ride, but it’s disappointing that it didn’t even get close to reaching all the hype it got. Go back to the drawing board on this one 5th Cell, and next time don’t screw up.

PSP Go

Not a step in the best direction. By the time the PSP Go came out, most people who wanted a PSP already had one. So most people who might have been interested in it probably already had a good collection of games for it too(or at least a few games). So what does Sony do? Prevent anyone from playing said collection of games they already have if they update to the neew one, AND not going through with their promise of being able to exchange their UMDs for digital versions, and forcing you to go downloadable only for everything. And to top it all off they make it more expensive than/almost as expensive as a home console? There’s definitely something wrong here. The console itself isn’t bad, but the lack of UMD support and the super high price tag is just stupid.

MW2′s Single Player Campaign

Less than 5 hours(probably around 2-3 hours) long if you’re any good at the game, a really crappy story that doesn’t really try to make sense, horrible characters, and the worst and most anti-climactic ending I’ve seen in a game in a really long time… Why? Seriously, you’ve got this super hyped game that will sell millions, why don’t you go all-out on it? Instead we end up with this half-baked product that is really JUST made for people who were obsessed with the first game in the series (because people who are new to it will just get killed repeatedly in the multiplayer, which will make them abandon it instantly since they won’t have fun getting pwnd by the pros from the first game).

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