Games of the Year awards 2010: Best Multi-Platform Games
This is where a bulk of the great games this year came out. This generation is definitely the rise of the multiplatform games, with almost all the big releases coming for 360, PS3 and most of the time PC as well. So there were quite a few good choices.
If your favorites aren’t on the list, we probably have a good reason for that. As long as you don’t come in trolling/flaming, we’ll be happy to answer as to why certain games aren’t on the list.
So read on! Here are our winners for the best Multi-Platform games of 2010!
Bayonetta

Bayonetta is awesome. Made by Hideki Kamiya, who made Devil May Cry, it’s probably the best example this generation of the action genre spawned by DMC. Bayonetta herself is really cool both design-wise and personality-wise, the story makes no sense(yes, that’s a good thing) but at the same time has some very interesting elements and end up being quitte enjoyable, the visual design is very impressive, especially some of the bosses, but, the most important part of the game, the actual gameplay, is just insane. Super fast-paced, a bunch of different enemy types, a bunch of really cool weapons (bazooka tonfas…. nothing more to say), really cool moves and the fighting system is nearly flawless. Oh, and awesome boss fights. Bayonetta shows how an action game should be made: fun to play, not just a button-masher, providing a challenge and giving you cool weapons with interesting moves.
Vanquish

Another game by Platinum Games. And it’s awesome. Why is it noteworthy? Well, for one, it’s the only third-person shooter this generation that actually managed to get me interested in it for anything other than the story. It might have some basic gameplay ideas that are like every other crappy TPS that comes out recently, but it goes crazy with it. Rather than just staying in cover and slowly killing enemies from there, you’re boosting across the battlefield and killing enemies fast with your bullet-time and badass melee attacks and various weapons/grenades, and you also have a weapon leveling system. There is a cover system, but it’s not the most important part of the gameplay (in fact, I had less than 2% of cover usage when I played through the game, and I could have gone lower than that). This game is super exciting, there’s online leaderboards if you want to try mastering the game, there’s always something going on and dammit it’s just really fun, playing like a TPS/action game hybrid. The lack of multiplayer is not a problem really, since the gameplay here wouldn’t work well in multiplayer, and the story isn’t that great, but who cares, the gameplay is awesome. Well worth playing.
Final Fantasy XIII

Now that’s the one choice that just about everyone will disagree with. But this was a really good game. I think the problem is that the hype for it was way too high (since it was so long in development), and people expected something that clearly wasn’t going to happen anyways. I really have no idea what people expected really. Here we have a really fun battle system that’s unique to the series and very fast-paced (and no, you can’t just mash the X button to win every battle, I really don’t get why people say that), with the paradigm shift system letting you change the overall  strategy/movesets on the fly during battle. It’s very streamlined, but still requires some strategy. The graphics are fantastic, with some really beautiful visual design. I actually quite liked the characters and their own individual stories (other than Hope, what a bitch), and the overarching plot isn’t too bad either (though the ending was a bit cheap). And the more common complaints I hear about this game are… well… things that apply to just about every FF game before it, and that didn’t stop the series from being super popular… So I really don’t get a lot of the complaints. Overall well deserving a spot in the top Multi-Platform games of the year.
Super Street Fighter 4

Street Fighter 4 was a very good game. It was basically an enhanced sequel to the Street Fighter 2 “series”, as it retained much of the gameplay from the various SF2 games. But it was a lot smoother and to me it felt a bit easier to play, and thus more accessible (while remaining really hard to master). Super Street Fighter 4 keeps the same gameplay mechanics, but it adds a lot to SF4. 10 characters were added, most of which are from previous SF games, though 2 of them are completely new ones which are actually really fun to play as. Each character now has 2 Ultra attacks rather than one, adding some depth. There’s a bunch of added content (sadly at the cost of the Time Attack and Survival modes) like bonus stages, team battles, endless battle and rival battles. And of course some characters have been rebalanced from SF4. A very nice package, and it was sold for a cheaper price than SF4 too. Only complaint: Costumes are, once again, paid DLC rather than unlockables, wtf is up with that? It’s not like they change anything to the actual game, they should be free.
Console, Game of the Year, Games, Games of the Year, PC, ps3, xbox 360
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