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	<title>The Save Points! &#187; beta</title>
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	<description>Video game reviews, rants and whatever else we want to talk about!</description>
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		<title>PC Beta Impressions &#8211; Leagues of Legends: Clash of Fates</title>
		<link>http://www.thesavepoints.com/2009/09/14/pc-beta-impressions-leagues-of-legends-clash-of-fates/</link>
		<comments>http://www.thesavepoints.com/2009/09/14/pc-beta-impressions-leagues-of-legends-clash-of-fates/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 01:30:22 +0000</pubDate>
		<dc:creator>David A.</dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Defense of the Ancients]]></category>
		<category><![CDATA[demigod]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[Leagues of Legends]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Warcraft]]></category>
		<category><![CDATA[Warcraft III]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.thesavepoints.com/?p=2309</guid>
		<description><![CDATA[Some of you out here reading this might have played a custom map in Warcraft III called DotA that has been around since 2003. Some might have played that intensively. Well it seems some loved the custom map so much that it warranted a standalone game to be made around its concept. Heck, it seems [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Leagues of Legends logo" src="http://cdn1.gamepro.com/blogfaction/omgrpg/gallery/100406/img_100425.jpg" alt="" width="560" height="224" /></p>
<p>Some of you out here reading this might have played a custom map in Warcraft III called DotA that has been around since 2003. Some might have played that intensively. Well it seems some loved the custom map so much that it warranted a standalone game to be made around its concept. Heck, it seems like three games were made from that concept. The released Demigod, the upcoming Heroes of Newerth and the title Iâ€™m here to talk about today, Leagues of Legends: Clash of Fates.</p>
<p>I was aware for a while, hearing some co-worker talk about it, that Dota existed as a custom WCIII map, but I never really knew what it was all about, and since I donâ€™t own a copy of WCIII, I never went around and try it.Â  So when I applied to try out the Beta, I mentioned that I was a complete noob to the concept, but was looking forward to learn what was all the hype about.Â  So is this concept of a game good or over-rated like a lot of hyped stuff? Find out in this LoL preview after the jump.</p>
<p><span id="more-2309"></span></p>
<p>I usually start with graphics and stories for these kinds of posts. But thereâ€™s not much story to speak of so far and the graphics are pretty much the same as Warcraft III, with maybe higher resolution textures, so thereâ€™s not much to say about it here. There might also be more polygons than in Warcraft III, the case is very likely, but I haven&#8217;t looked at WCIII in a while.</p>
<p><strong>Presentation</strong></p>
<p>Presentation makes or kills a game more often than not. This is why you want your game to appeal in visual and functionality at the same time. Â Once you boot up the game, you have an interface where you can either go play, or take care of some of your accounts settings. Â In the latter, you can put up points in one of three tree, much alike the talents in World of Warcraft. Â It works exactly the same actually. Â As a noob to the game, I find it a bit overwhelming, as I&#8217;m not really sure what works and what doesn&#8217;t, but I assume as experience playing comes, you have a clearer idea what you&#8217;d want to focus on. Â You also have a book with different pages. On these pages, you can set up more and more runes that gives small bonuses to the player. You will be using one page at a time when in-game. Â Now I&#8217;m talking about levels, but I don&#8217;t want to confuse anyone with this. Â There&#8217;s levels gained as you play at the end of each game, which are the levels I have been referring to up to now. Then there&#8217;s the levels in-game, which starts at level 1 every game.</p>
<p><strong>The game</strong></p>
<p>When you create or join a game. You have for now the choice of playing a real game, or a Â practice match. Â My first time playing was in a real game. I didn&#8217;t mean to actually join it, but I would have felt bad about leaving just like that, given that it plays 5 vs 5. Â So you choose your hero character every time you start playing a new game. Â It seems like you can&#8217;t have the same one as any other teammate but you can have the same as an opponent. Due to the fact that there&#8217;s a few dozens of them, it&#8217;s nothing to worry too much about, and it&#8217;d get confusing if you had the same one as your teammate. Â Anyway, to continue this first experience, once I was in the game, I had no clue what I was doing at first. Â Since I didn&#8217;t plan on joining an online game, as I was simply curious I had clicked Solo play, which I assumed was going to be me and some bots. Â But it turned out it wasn&#8217;t the case, since it was the option for those that didn&#8217;t have anyone they wanted to join already. Â I think it&#8217;d be a great idea to change the word there, but it was just me being stupid.</p>
<p>As the game started, I had no clue what to do, so I asked my teammate, who were patient enough to tolerate my noobness. Â Though they were spirited into winning, having me in their team, alongside another beginner (who had DotA experience, unlike me), we were doomed to begin with. Â You basically have a base on each side of the map, with three main paths leading to one another. On the way, there&#8217;s some of your towers you must defend, and further away, the enemies&#8217; that you must destroy if you want to progress up to the base of the enemy to destroy it. Â Apart then you and your 4 teammates&#8217; heroes, you have intermittent waves of units taking each of the 3 paths to help you attack and defend.</p>
<p>By killing those Â units, you get Â some in-game experience and you can level up to level 18, which is the maximum level. You gain access to abilities specific to your characters, to go along with non-character specific abilities, which I forgot to mention, you gain access to as you level up your player level. Those non-character specific ones can only be equipped 2 at a time, which can only be changed before the game starts. Â As for the character specific ones, there seems to be 4 of them. Â To give you guys an idea, in my first game, when I hit level 7, everyone else was at least level 13 or 14, and when they were 18, I was around 11 or 12. I was a dead weight, a huge dead weight.Â So after finding out about the practice option, I&#8217;ve kept to that and played with bots, and will keep to that until I can play well, though I&#8217;m about ready to hop in some real action. Â There&#8217;s also a ladder match option, but it wasn&#8217;t active the last time I checked.</p>
<p>So the last big feature of the game is the ability to buy &#8220;armor&#8221; and &#8220;weapons&#8221;. They&#8217;re not something you can see your character wear or wield and use to fight, but they&#8217;re simply used to boost your different stats. Â Those, along with the gold to buy them, are only there for the game you are in only, so they all go away once the game is over.</p>
<p>So that&#8217;s about it for now. I&#8217;m really enjoying the time I&#8217;ve put into this, even though I&#8217;ve had a few frustrations. First, the game won&#8217;t hold your hand even if it&#8217;s your first time playing. I might have missed it, but a tips popup option would do a great deal helping out people like me that never played DotA. Â I wouldn&#8217;t put this as a negative point, but I also fell overwhelmed by the number of characters available, but at the very least, there game makes enough distinction with its filters so that you know if you are picking a tank, assassin, fighter or mage type of hero. Â Other things though that irks me goes from your character stopping its way toward an enemy if it&#8217;s been killed, your character chasing up into dangerous parts more or less on his own if you&#8217;re not careful and finally the fact that when you want to retreat, the camera takes a bit too long to start scrolling back down (or up) when you move your mouse near the edge of the screen. Â I&#8217;d kinda want it to be a bit more sensitive. Â Though this might be in the options, but I haven&#8217;t found it, mostly because the options are actually only available while the game is going on, and since this is online, there&#8217;s no pausing. Â That&#8217;s a bit annoying too. Â But most of these issues doesn&#8217;t mean much in the overall experience, which is just plain pure fun and as you get better, you probably don&#8217;t mind these and have found out workarounds that works much better I bet.</p>
<p>So to any RTS fan, I think this should be something to lookout for, though I Â haven&#8217;t tried Demigod and Heroes of Newerth, so I can&#8217;t really say anything in comparison to those two. Â I also haven&#8217;t played much RTS in the last few years either, so I can&#8217;t comment on how it compares, but if I&#8217;d have to guess, this has more of an arcade-ish feeling to it.</p>
<p>To those looking into trying out the Beta, you can do so through Facebook, by <a href="http://www.facebook.com/leagueoflegends">adding the game as a friend</a>. Follow the instructions over there. You can also ask a friend if he has any invites. I&#8217;ve had one, but I gave it away already. Â But if I get any others, I might hand them off.</p>
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		<item>
		<title>Huxley: A Dissapointed Dystopia</title>
		<link>http://www.thesavepoints.com/2009/09/04/huxley-a-dissapointed-dystopia/</link>
		<comments>http://www.thesavepoints.com/2009/09/04/huxley-a-dissapointed-dystopia/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 00:52:18 +0000</pubDate>
		<dc:creator>Josh T.</dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thesavepoints.com/?p=2247</guid>
		<description><![CDATA[I had high hopes for this game when it was first announced a few years ago. One of these reasons was that idea that they, seem to be at the least, inspired by Aldous Huxley and Brave New World. Another reason for these hopes was my admiration for the game Planetside, a MMOFPSRPG that was [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2248" src="http://www.thesavepoints.com/wp-content/uploads/2009/09/huxley-the-dystopia-logo.png" alt="huxley-the-dystopia-logo" width="776" height="211" /></p>
<p>I had high hopes for this game when it was first announced a few years ago. One of these reasons was that idea that they, seem to be at the least, inspired by Aldous Huxley and Brave New World. Another reason for these hopes was my admiration for the game Planetside, a MMOFPSRPG that was the first of its kind, which has been the only MMO to ever grab my attention for more than the trial period. I had very little about this game and, sadly, figured that with the tag of a MMOFPS that it would be similar to Planetside. Well&#8230;It wasn&#8217;t anything like it.</p>
<p><span id="more-2247"></span></p>
<p><strong>Graphics</strong></p>
<p>Great, lovely, pristine graphics usually are not synonymous with MMOs. Huxley, on the other hand, does seem to nail this part down quite well. The world, the Dystopia, can, at times, be very immersible.Â  At first I didn&#8217;t feel this way, as you start off in a limited &#8220;boot camp&#8221; but once I left this location and entered the city I was impressed. The buildings are well-crafted and seem to loom depressingly over you. While the graphics do not outmatch the likes of other recent FPS&#8217;s, I believe the graphics hold their own when compared to other MMOs. The models, however, aren&#8217;t really interesting to look at and remind me quite a bit of Phantasy Star Online.</p>
<p><strong>Gameplay</strong></p>
<p>Fast. Paced. Shooting. Those three seem to boil the point of the game down nicely. I feel like that is all to it. Running around as fast as you can and filling your opponent with led faster than he can as your HP slowly dwindles down from ~150 to 0. There is no strategizing, at least I never was grouped with a team that wanted to employ any resemblance to strategy. This is what disappointed me the most. Another facet of the gameplay that disappointed me was how the world was set up. When in &#8220;solo&#8221; mode you move about in third person to talk to NPCs, visit shops, chat with other players, and accept quests from NPCs.</p>
<p>Once you decide to complete a quest you move to a section of the map and fast travel to different zones. When you enter these zones, which are basically small maps, you enter into First person mode and must complete different tasks which vary from killing X amount of y and picking up W amount of Z. When you decide to combine the &#8220;multiplayer&#8221; part to the MMO, you move your mouse to the bottom of the screen and click the option that will deliver you to choose a server. You then play on different small maps withÂ  amounts of players that supposedly can be up to 100 vs. 100&#8230;I never was in a server anywhere near this number. This disappointed me tremendously as I was hoping for large scale battles, not some Unreal Tournament clone with MMORPG elements.</p>
<p><strong>What Could Save This Game?</strong></p>
<p>I hope they can increase the player count. If they really can reach 200 players per map&#8230;they need large-scaled maps. I&#8217;d also LOVE to see them incorporate an open-world map&#8230;similar to Planetside&#8230;but I suppose that is too much to ask for this late in development.</p>
<p>Another element that I believe should be tweaked is how they go about the whole &#8220;solo&#8221; mode. Why not have a portion that is meant for PVP(the large scale maps) and have the parts surrounding the city open to ALL players? I&#8217;d love to be working on a quest in a zone and see other players run past me going after some other creature. As of now, all they have is allowing a &#8220;team&#8221; of buddies to enter the solo zone together which makes the game feel more like Sven-coop(Half-life modification).</p>
<p><strong>Last Words</strong></p>
<p>Perhaps this game just isn&#8217;t for me. If you love shooters and MMORPGs like World of Warcraft, Everquest, and the countless other clones&#8230;then you may enjoy this more than me. On the other hand, if you were expecting this to be a Planetside clone then I suggest to hope that someone comes along and tries to emulate that genre another time.</p>
<p><strong><br />
</strong></p>
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		<title>PS3 beta impressions &#8211; Uncharted 2 multiplayer beta</title>
		<link>http://www.thesavepoints.com/2009/06/07/ps3-beta-impressions-uncharted-2-multiplayer-beta/</link>
		<comments>http://www.thesavepoints.com/2009/06/07/ps3-beta-impressions-uncharted-2-multiplayer-beta/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 22:59:21 +0000</pubDate>
		<dc:creator>jobocan</dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[multiplayer beta]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[uncharted 2: among thieves]]></category>

		<guid isPermaLink="false">http://www.thesavepoints.com/?p=1657</guid>
		<description><![CDATA[Well, anyone who bought inFAMOUS got access to the Uncharted 2 beta. Heck, I wouldn&#8217;t be surprised if some people bought inFAMOUS just for the beta code. So after playing quite a few matches, I think I can talk about it a bit. Read on then! What&#8217;s in the beta? There&#8217;s 3 things you can [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="uncharted 2" src="http://playstationlifestyle.net/wp-content/uploads/2009/04/uncharted-2-multiplayer-image-001.jpg" alt="" width="500" /></p>
<p>Well, anyone who bought inFAMOUS got access to the Uncharted 2 beta. Heck, I wouldn&#8217;t be surprised if some people bought inFAMOUS just for the beta code.</p>
<p>So after playing quite a few matches, I think I can talk about it a bit.</p>
<p>Read on then!<br />
<span id="more-1657"></span><br />
<strong>What&#8217;s in the beta?</strong><br />
There&#8217;s 3 things you can do in multiplayer: create a game where you&#8217;ll invite friends who also have the beta, matchmaking and watching recorded matches.Â </p>
<p>The beta includes 3 gameplay modes: Deathmatch, Plunder and Cooperative. Each of those are played in teams. Plunder and Deathmatch are 2 5-player teams (10-players total, just in case you didn&#8217;t feel like counting), and Cooperative uses one 3-player team. There&#8217;s 2 maps for the competitive modes, and 1 map in Cooperative.</p>
<p><strong>How does it play?</strong><br />
Control-wise, it plays just like the first Uncharted. There is litterally no differencein the way it plays. Uncharted controlled great, Uncharted 2 controls just as well.</p>
<p>In the game, you can climb buildings, use cover, throw grenades, shoot your guns, use melee attacks&#8230; all the stuff you could before. But now since you&#8217;re against other players, you have to think about where people could attack from and check those locations so that you don&#8217;t get caught by surprise. The multiplayer element is really cool.</p>
<p>As for the modes&#8230; Well you get 3 modes of play. Deathmatch is the usual Team Deathmatch, the team that gets to theÂ requiredÂ number of kills wins. Simple, fun. Plunder is kinda like a Capture the Flag game. But there&#8217;s only 1 flag. Well, treasure actually. You have to find the treasure on the map (it&#8217;s marked, no problem finding it) and bring it back to your base. Carrying it makes you slower, but you can throw it like a grenade (with the same button as the grenades). In the plaza map, the treasure chest you must put the treasure in is elevated, so you have to throw it up the bulding it&#8217;s in and get up there to bring it to the chest. The cooperative mode basically makes you go through part of a stage with other players. Basically that means going from gunfight to gunfight, and at the end of each section going at a spot where everyone must be to go to the next section.</p>
<p><strong>Overall</strong><br />
The competitive modes are really fun. Plunder requires some real teamwork (which I sadly never get since I&#8217;m always teamed up with morons), but when you get the rhythm it&#8217;s really interesting. Deathmatch is a blast.</p>
<p>Cooperative isn&#8217;t great for some reason and I&#8217;d rather just be playing single-player. Not that it&#8217;s really bad, but it doesn&#8217;t really get me as much as the competitive modes.</p>
<p>Overall, this is a pretty good experience. I didn&#8217;t guess that Uncharted would work well in multiplayer, but I was surprised that it does. The maps we have in the beta work really well for both attacking from above and from the ground, always keeping you on your toes.</p>
<p>It probably won&#8217;t get as much attention as the single-player campaign, but it&#8217;s going to be a solid gameplay experience nonetheless.</p>
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