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Archive for the ‘impressions’ Category

Game I won’t review – Strafe

May 13th, 2017 No comments

strafe
This sounds exactly like the kind of game I would love. Rogue-lite FPS with classic 90s graphics and an apparent emphasis on fast frantic gameplay.

So why am I not reviewing this? Because I’m fucking tired of it with less than 4 hours played.

So let’s talk about it quickly anyways.

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Game I won’t review – Mario Kart 8 Deluxe

May 4th, 2017 No comments

Mario Kart 8 Deluxe
I reviewed Mario Kart 8 already. I gave the game decent praise, but re-reading my old review I was surprisingly mild on it. Replaying it again now I do feel I should’ve been more positive about it in the first place. It’s damn good. And I knew that back then, so I don’t know why my review on it is so lukewarm. Weird.

So I don’t really need to be talking about Deluxe, right? Well why not. But there’s no need for a full on review. I’ll just talk about it quickly.

Let’s-a-go!

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Kamiko mini-review

May 2nd, 2017 No comments


This is a pretty small game, so I’ll make this a small quick review.

I saw a video before release, saw it was cheap, so why not. Any excuse to get more things on my Switch. Not at all familiar with the developers, research show they made Fairune and Fairune 2, 2 games I never heard about. Weirdly enough, looking at videos they look like Hydlide-inspired games. Huh. Don’t look too bad though.

Read on and see if Kamiko is worth the low price.
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Persona 5 review

May 1st, 2017 No comments

persona 5
Man, this sure was a game. 77 hours to get to the end, and that was on the low end of the spectrum from what I’m reading. I’ve wanted to give up many times and make this post a “Games I won’t review” post. But I pushed through, and last weekend I think I got like 23 hours in, for my final push to finish it. I think if I didn’t do that I never would’ve finished it.

Persona 5 is a game I’m a bit conflicted about, and also a game that has a lot to talk about. So I’ll try out my new reviewing “style” once again as I did with Zelda and Nier. I’ll start with my overall thoughts, then go more in-depth about certain things after. I like doing reviews this way, it’s different from the “presentation, gameplay, overall” formula and more fun to write (and hopefully read).

Let’s go and see if Persona 5 is worth the hype!

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Wonder Boy: The Dragon’s Trap review

April 24th, 2017 No comments

Wonder Boy: The Dragon’s Trap

So this is pretty weird. There’s 2 games based on Wonder Boy: The Dragon’s Trap (third in the really weird Wonder Boy series) this year. There’s Monster Boy and the Cursed Kingdom which is basically a spiritual successor, and this one, which is a port/remake of the original. Both looked pretty good.

I actually never played the original Dragon’s Trap, which was on Sega Master System, Game Gear and TurboGrafx-16. I was always looking for it back when I was collecting “retro” games, but it’s a game that has alluded me (as far as finding it for reasonable non-ebay prices). So it was great to get a chance to actually play it. (note: I believe the TurboGrafx-16 version is called Dragon’s Curse, in case you were wondering)

So let’s go and see if I was missing on something cool!
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Yooka-Laylee review

April 18th, 2017 No comments


Disclaimer: I backed this game on Kickstarter.

So finally it’s here. This was a huge thing back on Kickstarter 2 years ago, getting over 2 million great british pounds in pledges. It features staff that worked on classic Rare games, and it was these same people doing a new game in the style they were known for before being bought out by Microsoft and destroyed from the inside (yes I know this started happening when they were still under Nintendo). The interest for this was huge.

I’m a big fan of the original Banjo-Kazooie, and despite never owning the sequel I did play through a good part of it and it was pretty great too. Nuts & Bolts was a bad game that could’ve been good (even with its car-building gameplay), but at that point basically none of the Rare staff that made the classics were around anyways (heck, they left long before that).

It’s been a good while since we got a game in that specific style. There’s been platformers, some even 3D, some even with pointless collectibles (hint: B-K was good specifically because its collectibles weren’t entirely pointless), but not really that do what the Banjo games did. Some have similar ideas like the Ratchet and Clank series, but they’re more linear.

So let’s see if this is a return to form for a genre that is mostly dead.

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Fast RMX review

April 18th, 2017 No comments


I never realized that I had actually forgotten to review this game. Not sure how that slipped my mind.

So I picked this up like most people to have more than just Zelda to play on Switch, it being a semi-exclusive. Well, it’s exclusive, but it’s also basically a port of Fast Racing Neo from the Wii U. It just happens to have new content in addition to what was on the Wii U version.

So let’s make this a mini-review. It’s a pretty straightforward game, so no need to go super in-depth. Read on!

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Has-Been Heroes review

April 5th, 2017 No comments

Has-Been Heroes
Due to my overall enjoyment of rogue-lite games, I’m always interested in trying new ones. And the Switch being a perfect machine for this type of game (I’ve also been playing The Binding of Isaac on it), I figured I’d get another one.

I had seen some gameplay for it but I wasn’t too sure how it actually played anyways. It’s one of those games were gameplay videos don’t really give a proper feel of it. So I took the chance and grabbed it. It looked really unique so why not.

Is it good? Read on and see! I will note that I have not played the whole way through, but I have played more than enough to review it.

(no it’s not a rogue-like, as some people have been saying, since it doesn’t play LIKE ROGUE… there’s a reason we used to call FPS games “Doom-like” back when people were cool)

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Nier: Automata review

April 3rd, 2017 No comments


I’m actually not too familiar with Yoko Taro’s work. I played a little bit of the first Nier but the beginning was boring so I gave up on it before getting to anything interesting (maybe I need to give it another chance, I may have not given it enough time to impress me). I have Drag-on Dragoon 2 (Japanese version of Drakengard 2) though that was a bit tough to play without having some context (and Japanese knowledge) so I didn’t get too far in that. And that’s about it. So I didn’t really know what to expect from this.

Despite me not liking the first Nier (in my short playtime with it), I was really hyped for this one, for one simple reason: Platinum Games. I played the demo and really enjoyed it, so I was very much looking forward to it.

I’ll say it this way, but this game… it sure is really weird. I’m not entirely sure how to review it, but let’s try this. I did something different with the Zelda review, and I actually like the way that review went, so I’m trying this again. I will go as spoiler-free as I can though, because there’s a LOT to spoil and I’d really hate to spoil it for anyone.

Read on and see if it’s good!

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Shovel Knight: Specter of Torment mini-review

April 1st, 2017 No comments


Shovel Knight is one of the few really strong examples of a successful video game Kickstarter. It was delayed nearly a year compared to the estimate date on the kickstarter page, but the wait was well worth it. Shovel Knight was a fantastic game in basically every aspect.

I don’t think I reviewed the first DLC, Plague of Shadows. But it was quite fun and felt like a completely different game than Shovel Knight despite taking place in largely similar levels and environments and using pretty much all the same components.

Specter of Torment is the latest DLC, and I thought I’d give my quick impressions about it.

Read on!
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