Archive for the ‘impressions’ Category

A Hat in Time review

October 9th, 2017 No comments

This is the second 3D platforming collect-a-thon from Kickstarter this year. We had Yooka-Laylee earlier in the year and that got a pretty mixed reception, mostly negative from what I’ve been seeing post-launch.

A Hat in Time had a much lower budget than Yooka-Laylee did (plus Y-L had an actual publisher while AHiT remained an indie game), and a much smaller team behind it, and 2 more years of production time, but people have been fairly excited for it all the way through.

So is this the better collect-a-thon game? Let’s go and see!

Disclosure: I kickstarted this.
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Golf Story review

October 9th, 2017 No comments

I wasn’t too interested since this was a golf game, but it was also an RPG and people who bought it before me were being fairly positive about it. So I figured why not.

Let’s go and see if it was good!
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Cuphead review

October 1st, 2017 No comments


This game was a long time in the making. I remember when it was announced several years ago I was instantly hooked by the way the game looked. But year after year we’d get more footage, but no release date. Finally E3 2017 gave us a release date, and I could barely contain my hype.

Not much more to say here so let’s go straight to the review.

Read on!
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Games coming out in October 2017

September 25th, 2017 No comments

Hmm… Well October this year has some of the biggest releases of the year, plus a bunch of smaller cool things. I have no idea how I’ll manage to play everything I am getting in the month.

So we’ve got 1 Switch exclusive, 20 multiplats, 4 3DS games, 2 PS4 things and a late port on PC. I’m getting a pile of these.

Usual disclaimer: This includes either games I’m interested in, games that may be/become popular and random stuff in-between… Basically anything I feel bears mentioning for any reason. Probably missing stuff because game companies are shit about announcing release dates nowadays (and good at delaying games near release), and I’m not gonna dig through the hundreds of indie games that come out on steam every month to find the one or 2 okay ones that pop up occasionally, unless some higher-profile indie things I care about comes out. So if there’s no/few indie games here, it’s pretty normal.

*EDIT: added a game in the multiplat section*
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Games I won’t review – Mary Skelter: Nightmares

September 23rd, 2017 No comments

Sometimes there’s games I don’t review because they suck and I don’t want to play all the way through, but sometimes there’s games that I do actually like but I end up making some kind of mistake and which kinda ends up ruining the game for myself. This one is such an example.

It’s one of them first-person grid-based dungeon-crawling RPGs, and the Vita is FILLED with those, so I don’t know if I would’ve ended up doing a full review, but I do like talking about them anyways.

So let’s talk about this game a bit!

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Something to check out – Video game randomizers

September 23rd, 2017 No comments

So here’s something I got pretty interested in semi-recently. They’re a great way to get back into games you might already love. Part of this for me is watching community-organized tournaments, other part is actually learning these myself. That would be video game randomizers. Take a game, put it into a program, and switch things around. All sorts of things. It gives you a new perspective on how the games are designed and how they can be played.

So yeah, I want to talk about these, specifically the ones I play or have overall good knowledge of. I certainly don’t know all of them, and there’s a lot. Some for modern games, some for classics. But I’m focusing on the classic games that are a bit faster to play through in the first place.

Video game randomizers are fan-made and require ROMs to use them, and I don’t intend on distributing ROMs here and expect anyone who reads this to procure said ROMs legally (which means dumping your own cartridge of the correct version of the game).

So I thought I’d do a quick post about this one thing I like. Let’s go!
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Metroid: Samus Returns review

September 22nd, 2017 No comments

metroid samus returns
It’s so nice for Metroid to be back. Other M was a good while ago now and it was unfairly maligned. It wasn’t amazing, but it was better than you’ve heard. At E3 2017 Nintendo made the big reveal, Metroid Prime 4 coming to Switch. Awesome. Then they followed it up with “by the way here’s a complete remake of Metroid 2”. That was pretty amazing for Metroid fans. Not only is there a new Prime coming, but there were in fact 2 Metroid games coming out, when it seemed like Nintendo might have abandoned the series altogether after Other M (and some other thing that wasn’t Metroid).

There was an element of worry here, with MercurySteam being the developers. They made all 3 Castlevania Lord of Shadow game, including Mirror of Fate which was a Metroidvania style of game, and all these games sucked horribly. But I didn’t let their past sins influence my hype. I figured maybe all they needed was Nintendo’s guidance to end up doing something actually good.

Metroid 2 itself was a game that was cool, but hard to play, especially now… The Game Boy had a tiny low-res screen, so to have the detailed graphics that game had also meant you couldn’t see very far around Samus’ sprite. It’s pretty hard to go back to that game. So a remake is a very suitable thing. There WAS a remake called AM2R (Another Metroid 2 Remake) but it was fan-made and Nintendo did what all companies are legally compelled to do and shut it down (though they should’ve done so 10 years ago when it was starting development, not be dicks and wait 10 years for it to be ready). With their own remake coming, it made sense to remove the fan-made one, beyond the legal reasons of protecting their IP.

So let’s go and see if this remake is any good!
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Games I won’t review – Drive Girls

September 11th, 2017 No comments

drive girls
I like buying random stupid games, and japan is usually where those come from. When I saw Drive Girls I figured it was right in my wheelhouse. A car game where the cars are actually anime girls that transform and it’s actually a beat ‘em up rather than the racing game it looked at in the first few screenshots I saw? Alright, I’ll check it out.

And now that I’ve played it… I kinda don’t wanna review it. So in this edition of Games I won’t review, some animu game!

Let’s go!

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Games I won’t review – Knack 2

September 6th, 2017 No comments

Knack II

Remember Knack? Me neither. I own the game, I completed it, I must have reviewed it (… just checked, I did), and I remember nearly nothing about it. The fact that Knack 2 was announced was just… confusing. The first one only sold because it was one of the very few exclusives on the PS4 for the first 4-5 months or so, but critically it was mostly panned, with scores in the 4-6/10 area. No one wanted a sequel. To support that fact, Gamefaqs’ Knack 2 board doesn’t even have a full page of posts as of this writing, even though the game has been out for 2 days (there were about 5 posts pre-launch). There is no interest.

I pre-ordered Knack 2 as a joke, basically. Then forgot to cancel said joke pre-order (when I thought about it my copy had already shipped). So I got it. Oops.

So today in “Games I’m not reviewing”, a game no one wanted, much less me.

Let’s go!

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Mario + Rabbids Kingdom Battle review

September 4th, 2017 No comments


So this is a game that was rumored a bit before the big Switch reveal event in January, the question on everyone’s mind was “Why?” with a bit of “This can’t be real” and “The Rabbids are still a thing?”. Pre-E3 we got a leak, a picture of Rabbid Peach, which lead to “Okay this looks bad”. However not long after that leak there was another leak, showing internal release plan materials and some gameplay details and… my curiosity was piqued. Then at E3 proper I think everyone remembers the moment where Miyamoto went on stage to present the game and creative director Davide Soliani got super emotional… That’s when I got really excited. This was clearly a project of passion (something that’s not a frequent occurrence at Ubisoft). Plus the gameplay trailer looked really fun.

So the hype was pretty big, early impressions were just straight up positive, and finally we got it in our hands. I finished the main story as of this writing, though there’s still plenty of content to go if I so wish, but first let’s review this!

Read on!
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