Mobile games just tend to not be good. I’ve been searching long and hard for good mobile games, and the only ones that end up being acceptable tend to be digital versions of already-good board games.
So here comes Nintendo in the mobile scene. I haven’t played Super Mario Run yet because it’s not out on Android (and not compatible on my iPod), but they have given a big spotlight to Fire Emblem Heroes. Before the announcement I joked that they’d make it a Gacha game with permadeath. I guess I was close enough, since it is a Gacha game.
So I thought I’d give my impressions about the game. Not really a review, not sure a game like this is “reviewable”. Let’s do this and see if this finally provides a good mobile gaming experience.
(this is not the last mobile game I will talk about, as I keep searching for any that are actually good)
The NES is a truly enduring console. Not only does it have some of the most classic games ever that remain good to this day, it actually still gets new games from indie devs from time to time. The top of the new NES games are clearly both Battle Kid games (which should be released on modern platforms as a bundle, seriously… no idea what’s been up with Sivak after BK2). But there’s a ton more. Most of it is pretty subpar but it’s still a pretty interesting thing to look at. I even backed Dreamworld Pogie on Kickstarter recently (a game that was supposed to come out on NES that didn’t, by Codemasters at the time)… I’ll review that whenever I get it, even if it isn’t getting anymore copies after the KS (at least for now). The NES isn’t the only console getting homebrew games, but it gets the most noteworthy ones (unless the Atari Lynx ones are good but no one has an Atari Lynx so who knows).
This one comes from Gradual Games, the makers of another homebrew NES game that I have previously reviewed, Nomolos: Storming the Catsle. Outside of the dumb title (no seriously the underline under “Cat” is part of the title), it was a pretty fun game. A precise, fast-paced platformer that took just a bit of getting used to. So this is a new NES game, but it’s also available to buy on Steam (basically running it through a crappy emulator). Nomolos will also make it on Steam at some point soon too.
So let’s see if I liked this one!
(this is gonna be fairly short)
This is why the indie “scene” bothers me. Games come out in a void, basically. They come out, aren’t advertised anywhere by anyone, no one talks about them unless Pewdiepie (or some other boring let’s player… they’re all boring) plays it, and you end up missing really cool things you never have a chance of hearing about unless you stumble upon it at complete random. This is one such game. It looks like exactly the kind of stuff I’d like, but I didn’t hear about it until really just a couple days ago (even though it came out all the way back in July 2016).
Honestly the only reason I found out about it was AGDQ 2017, which will have a run of it tomorrow (as of this writing) and the game was on sale on chrono.gg in benefit of the marathon (which I only checked because of the marathon). Otherwise I likely would not have heard about this, or played it into the ground for the last couple days.
It’s a pretty simple game, so I’ll make this quick.
(note: I called this indie, but it isn’t actually indie since it has an outside publisher… but people misuse the term indie all the time so I’ll do the same thing… and my point remains)
This is a game I wanted to play back when it came out earlier this year, but I decided to wait on a sale, since I don’t subscribe to PS+ anymore. I saw a few videos at the time and I knew I had to grab it at some point.
So yeah… this will be a fairly short review probably. Read on and see if I liked it.
With the utter fail that was the Mighty No 9 kickstarter project as a whole (and other utter failures like Star Citizen and the Ouya), trust for Kickstarter games have gone way down. but it’s not like every Kickstarter project HAS to be bad, or fail to deliver. Despite what it seems like, there’s occasionally a KS project that does turn into am actual game, and within that group there’s some that are actually good.
Shantae: Half-Genie Hero was set to be one of these rare projects that would “for sure” end up being successful. And a couple days ago backers such as I got access to the game ahead of its release date (though that was following lots of delays, as is standard with KS projects).
I’m not SUPER familiar with Shantae (though I do have Risky’s Revenge and Pirate’s Curse on Steam, I haven’t actually played them), but I have seen a lot of them in reviews and such. I haven’t played the GBC game because it’s freakishly rare and expensive (though it IS on the 3DS Virtual Console so I might grab that eventually).
So here’s my early review of Shantae: Half-Genie Hero. Read on and see if this is one of those rare Kickstarter successes alongside the likes of Shovel Knight and a small handful of others!
Categories: Console, Games, Handheld, impressions, independant, indie, PC, ps3, PS4, Review, Vita, Wii U, Xbone, xbox 360, Xbox One
So this is one I had completely missed on release, but I don’t really know why. It’s something that’s right up my alley, as someone who played lots of Diablo and even more Diablo 2 and was exceedingly disappointed by Diablo 3 (yet still played a decent amount of it).
I was about to buy this on Steam during the latest sale, but then it was on humble bundle, so for the same price I also got Legend of Grimrock 2 and something else I wanted (and a bunch of crap I care not about), so that was the better deal. (yes that probably means I’ll review Grimrock 2 if I can manage to get to it)
I haven’t played enough yet to really “review” this, and I don’t plan to (because that would require me to replay the game many times with different classes and I’m not even done with my first character yet, though I think I’m nearing the end). So this is an impressions post, rather than an actual review.
Read on and see if I like this so far.
One thing about this blog that I’m fairly proud of is that I don’t get review copies of games, or weird bonuses and incentives other reviewers get. So what you see here is my total honest opinion all the time, since I spend my own money for everything I talk about. I wouldn’t refuse getting more, but I’m fine with not getting them.
So this is an extremely rare case where I did actually get a review copy (I think it’s the second time in the 8-9 years I’ve been writing reviews for fun). I think it’s pretty funny. The devs put up a tweet asking if any sites wanted a review copy (saw it because someone I follow retweeted it), I joked around asking if I could get one even though this blog has never really gotten all that many views, and they actually did send one to me (and noted some problems with the site that I have hopefully fixed since). So first things first: Thank you very much, you guys at Robo Pixel Games are awesome. And second thing… I asked on Twitter largely because of the name… Gunnihilation? That sounds too cool to pass up.
Yes, I wrote all this for full disclosure, but I do want to note that you shouldn’t expect me getting a review copy of a game means I’ll go easy on it.
So read on and see what I thought of Gunnihilation’s platforming bullet-hell stylings!
(Gunnihilation is presently in early access on Steam, so I had a limited amount of gameplay available here as of this writing, and who knows what’s final and what isn’t. I don’t believe I will do a full review of this when the final version comes out. However, I’m making this a bit longer to talk about the early access nature of it)
Alright, so I didn’t write as much as I wanted to but I do have some things upcoming, including some reviews and pre-E3 rants maybe (that might be a bit later).
So here we got: 1 Wii U game (technically 2 but I won’t count one of them), 4 multiplats, 1 PS4 game, 2 Vita games and 4 3DS games.
So let’s go and see what’s coming.
Usual disclaimer: This includes either games I’m interested in, games that may be/become popular and random stuff in-between… Basically anything I feel bears mentioning. Might be missing stuff because game companies right now are shit about announcing release dates.
Categories: 3DS, Console, Games, games of the month, independant, indie, PC, PS4, Releases, Vita, Wii U, Xbone, Xbox One
There’s a lot of these small indie games that come out of nowhere, or go under the radar. This had no business coming out of nowhere since it’s at least the fourth in the series and the other games seem pretty cool too. I noticed it because a speedrunner I follow on Twitch and Twitter (the badass halfcoordinated at www.twitch.tv/halfcoordinated) talked about it a bunch, and I thought it looked pretty cool.
So a bit of a random buy. Read on and see if I liked it!
So this popped up randomly all over my twitter feed, but I didn’t really pay attention until I ended up seeing a couple videos (after seeing so many tweets) and it caught my attention right away. Apparently it was at some game jam-y thing where it apparently got some attention, and ended up on kickstarter where I never heard of it because there’s SO MUCH CRAP on kickstarter that the good stuff never really pops out.
So even though it’s a bit on the expensive side for a small short indie game, I figured I’d try it out.
So let’s go and see if this game is, indeed, super hot (yeah, going for the obvious joke this time).