So this is pretty weird. There’s 2 games based on Wonder Boy: The Dragon’s Trap (third in the really weird Wonder Boy series) this year. There’s Monster Boy and the Cursed Kingdom which is basically a spiritual successor, and this one, which is a port/remake of the original. Both looked pretty good.
I actually never played the original Dragon’s Trap, which was on Sega Master System, Game Gear and TurboGrafx-16. I was always looking for it back when I was collecting “retro” games, but it’s a game that has alluded me (as far as finding it for reasonable non-ebay prices). So it was great to get a chance to actually play it. (note: I believe the TurboGrafx-16 version is called Dragon’s Curse, in case you were wondering)
So let’s go and see if I was missing on something cool!
Categories: Console, Games, Handheld, impressions, indie, Opinion, PC, PS4, retro, Review, Switch, Xbone, Xbox One
I never realized that I had actually forgotten to review this game. Not sure how that slipped my mind.
So I picked this up like most people to have more than just Zelda to play on Switch, it being a semi-exclusive. Well, it’s exclusive, but it’s also basically a port of Fast Racing Neo from the Wii U. It just happens to have new content in addition to what was on the Wii U version.
So let’s make this a mini-review. It’s a pretty straightforward game, so no need to go super in-depth. Read on!
I think I mostly got this because I want more stuff to play on Switch (which is weird because I already have plenty). I likely would’ve waited for a steam sale otherwise.
Why am I not reviewing it? Well, because I’m extremely bad at it and will likely take a long time to get through it, if at all. So I figure I’ll talk about it now, quickly. Consider this a review if you want, though I’m nowhere near done with it.
Read on and see what’s up with Snake Pass.
Categories: Console, Games, Games I won't review, Handheld, independant, indie, Opinion, PC, PS4, Review, Switch, Xbone
Due to my overall enjoyment of rogue-lite games, I’m always interested in trying new ones. And the Switch being a perfect machine for this type of game (I’ve also been playing The Binding of Isaac on it), I figured I’d get another one.
I had seen some gameplay for it but I wasn’t too sure how it actually played anyways. It’s one of those games were gameplay videos don’t really give a proper feel of it. So I took the chance and grabbed it. It looked really unique so why not.
Is it good? Read on and see! I will note that I have not played the whole way through, but I have played more than enough to review it.
(no it’s not a rogue-like, as some people have been saying, since it doesn’t play LIKE ROGUE… there’s a reason we used to call FPS games “Doom-like” back when people were cool)
Categories: Console, Games, Handheld, impressions, indie, Opinion, PC, PS4, Review, Switch, Xbone
The NES is a truly enduring console. Not only does it have some of the most classic games ever that remain good to this day, it actually still gets new games from indie devs from time to time. The top of the new NES games are clearly both Battle Kid games (which should be released on modern platforms as a bundle, seriously… no idea what’s been up with Sivak after BK2). But there’s a ton more. Most of it is pretty subpar but it’s still a pretty interesting thing to look at. I even backed Dreamworld Pogie on Kickstarter recently (a game that was supposed to come out on NES that didn’t, by Codemasters at the time)… I’ll review that whenever I get it, even if it isn’t getting anymore copies after the KS (at least for now). The NES isn’t the only console getting homebrew games, but it gets the most noteworthy ones (unless the Atari Lynx ones are good but no one has an Atari Lynx so who knows).
This one comes from Gradual Games, the makers of another homebrew NES game that I have previously reviewed, Nomolos: Storming the Catsle. Outside of the dumb title (no seriously the underline under “Cat” is part of the title), it was a pretty fun game. A precise, fast-paced platformer that took just a bit of getting used to. So this is a new NES game, but it’s also available to buy on Steam (basically running it through a crappy emulator). Nomolos will also make it on Steam at some point soon too.
So let’s see if I liked this one!
(this is gonna be fairly short)
This is why the indie “scene” bothers me. Games come out in a void, basically. They come out, aren’t advertised anywhere by anyone, no one talks about them unless Pewdiepie (or some other boring let’s player… they’re all boring) plays it, and you end up missing really cool things you never have a chance of hearing about unless you stumble upon it at complete random. This is one such game. It looks like exactly the kind of stuff I’d like, but I didn’t hear about it until really just a couple days ago (even though it came out all the way back in July 2016).
Honestly the only reason I found out about it was AGDQ 2017, which will have a run of it tomorrow (as of this writing) and the game was on sale on chrono.gg in benefit of the marathon (which I only checked because of the marathon). Otherwise I likely would not have heard about this, or played it into the ground for the last couple days.
It’s a pretty simple game, so I’ll make this quick.
(note: I called this indie, but it isn’t actually indie since it has an outside publisher… but people misuse the term indie all the time so I’ll do the same thing… and my point remains)
This is a game I wanted to play back when it came out earlier this year, but I decided to wait on a sale, since I don’t subscribe to PS+ anymore. I saw a few videos at the time and I knew I had to grab it at some point.
So yeah… this will be a fairly short review probably. Read on and see if I liked it.
With the utter fail that was the Mighty No 9 kickstarter project as a whole (and other utter failures like Star Citizen and the Ouya), trust for Kickstarter games have gone way down. but it’s not like every Kickstarter project HAS to be bad, or fail to deliver. Despite what it seems like, there’s occasionally a KS project that does turn into am actual game, and within that group there’s some that are actually good.
Shantae: Half-Genie Hero was set to be one of these rare projects that would “for sure” end up being successful. And a couple days ago backers such as I got access to the game ahead of its release date (though that was following lots of delays, as is standard with KS projects).
I’m not SUPER familiar with Shantae (though I do have Risky’s Revenge and Pirate’s Curse on Steam, I haven’t actually played them), but I have seen a lot of them in reviews and such. I haven’t played the GBC game because it’s freakishly rare and expensive (though it IS on the 3DS Virtual Console so I might grab that eventually).
So here’s my early review of Shantae: Half-Genie Hero. Read on and see if this is one of those rare Kickstarter successes alongside the likes of Shovel Knight and a small handful of others!
Categories: Console, Games, Handheld, impressions, independant, indie, PC, ps3, PS4, Review, Vita, Wii U, Xbone, xbox 360, Xbox One
So this is one I had completely missed on release, but I don’t really know why. It’s something that’s right up my alley, as someone who played lots of Diablo and even more Diablo 2 and was exceedingly disappointed by Diablo 3 (yet still played a decent amount of it).
I was about to buy this on Steam during the latest sale, but then it was on humble bundle, so for the same price I also got Legend of Grimrock 2 and something else I wanted (and a bunch of crap I care not about), so that was the better deal. (yes that probably means I’ll review Grimrock 2 if I can manage to get to it)
I haven’t played enough yet to really “review” this, and I don’t plan to (because that would require me to replay the game many times with different classes and I’m not even done with my first character yet, though I think I’m nearing the end). So this is an impressions post, rather than an actual review.
Read on and see if I like this so far.
One thing about this blog that I’m fairly proud of is that I don’t get review copies of games, or weird bonuses and incentives other reviewers get. So what you see here is my total honest opinion all the time, since I spend my own money for everything I talk about. I wouldn’t refuse getting more, but I’m fine with not getting them.
So this is an extremely rare case where I did actually get a review copy (I think it’s the second time in the 8-9 years I’ve been writing reviews for fun). I think it’s pretty funny. The devs put up a tweet asking if any sites wanted a review copy (saw it because someone I follow retweeted it), I joked around asking if I could get one even though this blog has never really gotten all that many views, and they actually did send one to me (and noted some problems with the site that I have hopefully fixed since). So first things first: Thank you very much, you guys at Robo Pixel Games are awesome. And second thing… I asked on Twitter largely because of the name… Gunnihilation? That sounds too cool to pass up.
Yes, I wrote all this for full disclosure, but I do want to note that you shouldn’t expect me getting a review copy of a game means I’ll go easy on it.
So read on and see what I thought of Gunnihilation’s platforming bullet-hell stylings!
(Gunnihilation is presently in early access on Steam, so I had a limited amount of gameplay available here as of this writing, and who knows what’s final and what isn’t. I don’t believe I will do a full review of this when the final version comes out. However, I’m making this a bit longer to talk about the early access nature of it)