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Archive for the ‘indie’ Category

Mighty Gunvolt Burst review

June 18th, 2017 No comments


In all the E3 going-ons, this might have flown way under the radar. Partly because it wasn’t featured at E3 in any fashion that I heard of, partly because it’s digital-only.

The original Mighty Gunvolt was a side-game that came out at the same time as Azure Striker Gunvolt (and was free for a moment there). It was pretty fun, but kinda cheap and extremely simple. It was still a nice little bonus.

So this seemed like a more complete game so I was pretty interested. Let’s check it out!
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Games coming out in May 2017

April 27th, 2017 No comments

I blinked, is April over already? That was fast, after March felt so long to me. Okay so time for May I guess. April had a few big releases and I did manage to get a few reviews out, and I still need to review some stuff (Persona 5 is a beast, time-wise, but I will get as close to the ending as I can before writing anything about it… I might be getting close, who knows). Thankfully, May has very little of note, so I can rest a bit easy.

The count in May: 14 multiplats,  2 3DS releases, 3 Switch releases, 1 PS4 release and 1 Vita release. I’m buying almost nothing this month.

So let’s get it over with!

Usual disclaimer: This includes either games I’m interested in, games that may be/become popular and random stuff in-between… Basically anything I feel bears mentioning. Probably missing stuff because game companies are shit about announcing release dates nowadays (and good at delaying games near release). Indies in particular are kinda random, or bad at making their games known (I get that it’s hard, but if I don’t see anything about your game before it comes out, I can’t very much highlight it). So if there’s no/few indie games here, it’s pretty normal. I won’t spend hours that I could be playing games watching videos for indie games I have no immediate interest in.

*EDITED April 28th*
*EDITED AGAIN May 2nd*
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Wonder Boy: The Dragon’s Trap review

April 24th, 2017 No comments

Wonder Boy: The Dragon’s Trap

So this is pretty weird. There’s 2 games based on Wonder Boy: The Dragon’s Trap (third in the really weird Wonder Boy series) this year. There’s Monster Boy and the Cursed Kingdom which is basically a spiritual successor, and this one, which is a port/remake of the original. Both looked pretty good.

I actually never played the original Dragon’s Trap, which was on Sega Master System, Game Gear and TurboGrafx-16. I was always looking for it back when I was collecting “retro” games, but it’s a game that has alluded me (as far as finding it for reasonable non-ebay prices). So it was great to get a chance to actually play it. (note: I believe the TurboGrafx-16 version is called Dragon’s Curse, in case you were wondering)

So let’s go and see if I was missing on something cool!
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Fast RMX review

April 18th, 2017 No comments


I never realized that I had actually forgotten to review this game. Not sure how that slipped my mind.

So I picked this up like most people to have more than just Zelda to play on Switch, it being a semi-exclusive. Well, it’s exclusive, but it’s also basically a port of Fast Racing Neo from the Wii U. It just happens to have new content in addition to what was on the Wii U version.

So let’s make this a mini-review. It’s a pretty straightforward game, so no need to go super in-depth. Read on!

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Game I won’t review – Snake Pass

April 17th, 2017 No comments

snake pass
I think I mostly got this because I want more stuff to play on Switch (which is weird because I already have plenty). I likely would’ve waited for a steam sale otherwise.

Why am I not reviewing it? Well, because I’m extremely bad at it and will likely take a long time to get through it, if at all. So I figure I’ll talk about it now, quickly. Consider this a review if you want, though I’m nowhere near done with it.

Read on and see what’s up with Snake Pass.

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Has-Been Heroes review

April 5th, 2017 No comments

Has-Been Heroes
Due to my overall enjoyment of rogue-lite games, I’m always interested in trying new ones. And the Switch being a perfect machine for this type of game (I’ve also been playing The Binding of Isaac on it), I figured I’d get another one.

I had seen some gameplay for it but I wasn’t too sure how it actually played anyways. It’s one of those games were gameplay videos don’t really give a proper feel of it. So I took the chance and grabbed it. It looked really unique so why not.

Is it good? Read on and see! I will note that I have not played the whole way through, but I have played more than enough to review it.

(no it’s not a rogue-like, as some people have been saying, since it doesn’t play LIKE ROGUE… there’s a reason we used to call FPS games “Doom-like” back when people were cool)

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The Legends of Owlia review

January 21st, 2017 No comments

The NES is a truly enduring console. Not only does it have some of the most classic games ever that remain good to this day, it actually still gets new games from indie devs from time to time. The top of the new NES games are clearly both Battle Kid games (which should be released on modern platforms as a bundle, seriously… no idea what’s been up with Sivak after BK2). But there’s a ton more. Most of it is pretty subpar but it’s still a pretty interesting thing to look at. I even backed Dreamworld Pogie on Kickstarter recently (a game that was supposed to come out on NES that didn’t, by Codemasters at the time)… I’ll review that whenever I get it, even if it isn’t getting anymore copies after the KS (at least for now). The NES isn’t the only console getting homebrew games, but it gets the most noteworthy ones (unless the Atari Lynx ones are good but no one has an Atari Lynx so who knows).

This one comes from Gradual Games, the makers of another homebrew NES game that I have previously reviewed, Nomolos: Storming the Catsle. Outside of the dumb title (no seriously the underline under “Cat” is part of the title), it was a pretty fun game. A precise, fast-paced platformer that took just a bit of getting used to. So this is a new NES game, but it’s also available to buy on Steam (basically running it through a crappy emulator). Nomolos will also make it on Steam at some point soon too.

So let’s see if I liked this one!

(this is gonna be fairly short)

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SEUM: Speedrunners from Hell mini-review

January 10th, 2017 No comments

SEUM: Speedrunners from Hell

This is why the indie “scene” bothers me. Games come out in a void, basically. They come out, aren’t advertised anywhere by anyone, no one talks about them unless Pewdiepie (or some other boring let’s player… they’re all boring) plays it, and you end up missing really cool things you never have a chance of hearing about unless you stumble upon it at complete random. This is one such game. It looks like exactly the kind of stuff I’d like, but I didn’t hear about it until really just a couple days ago (even though it came out all the way back in July 2016).

Honestly the only reason I found out about it was AGDQ 2017, which will have a run of it tomorrow (as of this writing) and the game was on sale on chrono.gg in benefit of the marathon (which I only checked because of the marathon). Otherwise I likely would not have heard about this, or played it into the ground for the last couple days.

It’s a pretty simple game, so I’ll make this quick.

(note: I called this indie, but it isn’t actually indie since it has an outside publisher… but people misuse the term indie all the time so I’ll do the same thing… and my point remains)

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Furi review

December 14th, 2016 No comments

furi

This is a game I wanted to play back when it came out earlier this year, but I decided to wait on a sale, since I don’t subscribe to PS+ anymore. I saw a few videos at the time and I knew I had to grab it at some point.

So yeah… this will be a fairly short review probably. Read on and see if I liked it.

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Shantae: Half-Genie Hero review

December 11th, 2016 No comments

With the utter fail that was the Mighty No 9 kickstarter project as a whole (and other utter failures like Star Citizen and the Ouya), trust for Kickstarter games have gone way down. but it’s not like every Kickstarter project HAS to be bad, or fail to deliver. Despite what it seems like, there’s occasionally a KS project that does turn into am actual game, and within that group there’s some that are actually good.

Shantae: Half-Genie Hero was set to be one of these rare projects that would “for sure” end up being successful. And a couple days ago backers such as I got access to the game ahead of its release date (though that was following lots of delays, as is standard with KS projects).

I’m not SUPER familiar with Shantae (though I do have Risky’s Revenge and Pirate’s Curse on Steam, I haven’t actually played them), but I have seen a lot of them in reviews and such. I haven’t played the GBC game because it’s freakishly rare and expensive (though it IS on the 3DS Virtual Console so I might grab that eventually).

So here’s my early review of Shantae: Half-Genie Hero. Read on and see if this is one of those rare Kickstarter successes alongside the likes of Shovel Knight and a small handful of others!

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