Archive for the ‘Review’ Category

God of War review

April 23rd, 2018 No comments

So I never liked the God of War series. Last time I really talked about it was back when the demo for 3 came out. I figured I’d give the series another chance, hated the demo (for the same reason I didn’t like previous games in the series) so I wrote a negative post about it, and my old hosting got absolutely destroyed by a massive DDoS attack due to my “incorrect” opinion (the internet was not having any of that) and the hosting company kicked me out so I had to transfer the site to a new host. True story. I had no hype for this God of War either, but I figured I’d give it a chance because they looked to be changing a lot. And it was 50$ (canadian) to pre-order it during E3 last year and stuff rather than the usual 80$… so why not.

When a game gets 10/10 scores everywhere, it changes the public’s expectations a lot. And when God of War was covered in that score a week before release… all it did was raise my doubts. Why? Because the reviews were all weird.

Let’s see if it’s worth all the 10/10 scores, shall we? Let’s go!

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Categories: Console, Games, impressions, PS4, Review

Penny-Punching Princess review

April 15th, 2018 No comments

I tend to be pretty excited when the main NIS team actually makes a game. They made the great Disgaea series, La Pucelle Tactics, Rhapsody, Phantom Brave, Makai Kingdom, the Prinny series, ZHP and a bunch of other things. Overall generally very good at designing games. So them making an action RPG with wacky mechanics seemed like a home run right away.

It looked very fun, so what did I end up thinking of it? Read on and see!

Note: I did not actually complete this game, I’m a chapter away, but I’ve played enough for a proper review at least 5 chapters ago TBH, and I’m not playing anymore of it

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The Longest Five Minutes review

April 7th, 2018 No comments

The Longest Five Minutes
I don’t really have much to say for an intro here. It looked interesting, it’s developed by NIS, it’s a pixelated-style oldschool-style RPG, and it has a pretty interesting premise. So I checked it out.

Read on and see if it’s good!

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Why so few save points in RPGs? – A rant + A micro-review for the latest Atelier game

April 1st, 2018 No comments

So once again I made the classic mistake. I was playing an RPG for a while, didn’t save a lot, something happened (in this case, my Switch crashed… I’ll speak about this quickly), and I lost HOURS of gameplay and am thus giving up on the game.

The game in question is Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings, an RPG by Gust in a long-running series (since the PS1) which has been getting near-yearly releases since 2001. But it’s really not a problem exclusive to that game, I’ve encountered it many many times before.

So I’m making a post to complain about the lack of save points in RPGs nowadays. I don’t rant a lot, but this is something I’ve complained about too much not to do a fuller post about.

Let’s go!

(no this isn’t an april fools’ thing, this is a legit post about the game mechanic of saving your progress in an RPG… I have no life)

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Ni no Kuni II: Revenant Kingdom review

March 30th, 2018 No comments

Ni-no-Kuni 2
Ni no Kuni was a really cool game on PS3. The collaboration with Studio Ghibli was brilliant. The visuals were absolutely amazing, alongside the anime cutscenes animated by Studio Ghibli themselves.

This is a follow-up where Ghibli has no involvement (some people who worked on the original game did though), but clearly there’s a different feel to it.

So I played through it, did a lot but not all of the side quests, and spent around 28 hours on.

Let’s go!
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Kirby Star Allies review

March 19th, 2018 No comments

Kirby’s mainline games have always been good. While the series peaked at Super Star on the SNES, subsequent games were still solid, and still brought new ideas forward so, despite not being as good as Super Star, still gave us really good experiences.

Kirby Star Allies is the latest one, and it’s one I avoided information for as much as possible before release, outside of the reveal trailer I didn’t really pay attention to it. I knew it was a 4-player game, or at least let you get up to 3 followers at once if you played alone. It sounded interesting, but the few small clips I got a glimpse at made it look kinda weird to me.

Let’s go!
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Games I won’t review – Dragon Quest Builders

February 21st, 2018 No comments

Dragon Quest Builders

I skipped this game when it came out previously on Vita and PS4 because I don’t buy console versions of games that are also on handhelds, and the Vita version didn’t get a physical release. So getting it on Switch appeased both issues at once!

So I make it no secret that I don’t like Minecraft. It’s boring and pointless and the whole “creativity” thing just means nothing to me. I play games for the game design and challenge. So putting a Dragon Quest skin on Minecraft and adding a storyline and quests and stuff? Alright you got my attention.

And yet here I am, not reviewing it. Why am I not reviewing Dragon Quest Builders? Well read on and you’ll see!

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Celeste review

February 11th, 2018 No comments

I’m actually really having trouble to even figure out what to say about this game. I finished it over a week ago and I’m not quite sure what to write in a review. Not because it’s bad, that’s very much not the case. But at the same time it’s so… straightforward. So it took me a while to get into writing this review.

There’s not much to say about it pre-release, I saw some videos and thought it looked pretty good. It looked pretty similar to something like Super Meat Boy. So I grabbed it.

Read on! (This will be a fairly short review)

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Dragon Ball FighterZ impressions

January 27th, 2018 No comments

The moment a Dragon Ball fighting game by Arc System Works was announced I was beyond hyped. Then seeing it in action at E3 a few days later was just amazing. It looked exactly like the anime, I’d say moreso than any other DBZ game. I got into the closed beta some time ago (note: this was literally the last time I used my PS4 before yesterday… that console is so pointless), and I loved it. It was really fun and well-designed.

I’m not buying this game, at least not yet. I never end up playing fighting games that much when I do buy them, and this is another case of me finding the DLC to be excessively expensive, so if I get this at all, it’ll be a GotY edition. However, a friend bought it and came over to play it all evening yesterday, so I figured, since I’m probably never reviewing it, I better talk about it now.

This will be quick impressions rather than a full review. Let’s go.
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Games I won’t review – Digimon Story Cyber Sleuth: Hacker’s Memory

January 27th, 2018 No comments

Digimon Story Cyber Sleuth: Hacker's Memory
So 2 years ago Digimon Story Cyber Sleuth came out. It was a pretty fun JRPG where you’d train up Digimon and investigate the mysterious “Eater” creatures that have been messing up the world and mixing up the digital world and the real world.

It wasn’t perfect, I played on normal difficulty and it was too easy most of the time (except literally the final boss, which makes sense) and it was a lot of going through menus to go to different places. But overall a fun game.

So I figured I’d get this new one, I figured it would fix some small things and hey, it’s more Digimon Story, which will always be more interesting than Digimon World (after I made the mistake of buying that one last year).

So instead I’m just not gonna review it, after buying it. Read on and see why!

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