I fucking love Dragon Quest. I’ve said this many times before and I’ll keep repeating it.
Dragon Quest 8 was a weird one because most people bought it not for the game itself, but for a demo for Final Fantasy 12 (which is weird to buy a game to get a demo to a game that’s not as good). It was also the first Dragon Quest release in Europe (poor bastards waiting so long to get one). So I got it like everyone else and somehow didn’t get really far into it, less than halfway. I’m not too sure why, something else got my attention at the time I guess.
So now that I’m playing it again I can finally see all the stuff I missed the first time!
Let’s go and see why this game is great!
And out of nowhere, right before releasing Fire Emblem Heroes, Nintendo also released Pokemon Duel. It was called Pokemon Co-master in Japan, and apparently didn’t even warrant Nintendo announcing it at all. I get that it’s The Pokemon Company releasing it, but they’re a subsidiary of Nintendo so… I dunno, seems a bit odd that it would get NO buzz.
I’m not really far into this yet but whatever. This is just an impressions post. I don’t think this kind of game really warrants a full-on review. Let’s go!
Mobile games just tend to not be good. I’ve been searching long and hard for good mobile games, and the only ones that end up being acceptable tend to be digital versions of already-good board games.
So here comes Nintendo in the mobile scene. I haven’t played Super Mario Run yet because it’s not out on Android (and not compatible on my iPod), but they have given a big spotlight to Fire Emblem Heroes. Before the announcement I joked that they’d make it a Gacha game with permadeath. I guess I was close enough, since it is a Gacha game.
So I thought I’d give my impressions about the game. Not really a review, not sure a game like this is “reviewable”. Let’s do this and see if this finally provides a good mobile gaming experience.
(this is not the last mobile game I will talk about, as I keep searching for any that are actually good)
So last year we got Digimon Story: Cyber Sleuth, and my review for that was pretty positive. It was a fairly standard JRPG with the whole digivolving concept that let you have a large variety of Digimon in your party. It wasn’t the most amazing RPG out there but it did the job quite well.
So I figured, hey, why not buy the follow up. However I should’ve read this game’s title correctly, because this isn’t Digimon Story like Cyber Sleuth was, this is Digimon World. And what I got when I turned on the game just baffled me.
Why is this a “Game I won’t review”? Well, simple enough: I’m about 10 hours in, and I’m tired of it, and despite all that time spent I’m not even through Chapter 1 yet (don’t know how many chapters there are, don’t care). I’m basically writing this as a review, but please don’t take it as such.
(this is really long for a “not review”, but I can’t consider it an actual review)
Talk about a weird title. I understand it, as it continues the tradition of the NES versions of Double Dragon games and is a sequel specifically to those, but it’s not like there hasn’t been other Double Dragon games since the NES. There was Super Double Dragon on SNES (which is pretty good), Double Dragon V (which is a horrid 1-on-1 fighting game), Double Dragon on Neo-Geo in both arcade and console formats (a much better fighting game than DDV, I’d even call it competent) which was based on the movie of all things (remember that?), Double Dragon Advance and the superb (and much more recent) Double Dragon Neon. Plus there’s Battletoads & Double Dragon, a great game that’s more based on the Battletoads gameplay. So calling it Double Dragon IV is a bit of a misnomer even if I get where they’re coming from.
This was a surprise announcement, and came out at a surprise price of 7$. So of course I jumped on it and played it through day 1.
Here are my thoughts on it! Let’s go.
The NES is a truly enduring console. Not only does it have some of the most classic games ever that remain good to this day, it actually still gets new games from indie devs from time to time. The top of the new NES games are clearly both Battle Kid games (which should be released on modern platforms as a bundle, seriously… no idea what’s been up with Sivak after BK2). But there’s a ton more. Most of it is pretty subpar but it’s still a pretty interesting thing to look at. I even backed Dreamworld Pogie on Kickstarter recently (a game that was supposed to come out on NES that didn’t, by Codemasters at the time)… I’ll review that whenever I get it, even if it isn’t getting anymore copies after the KS (at least for now). The NES isn’t the only console getting homebrew games, but it gets the most noteworthy ones (unless the Atari Lynx ones are good but no one has an Atari Lynx so who knows).
This one comes from Gradual Games, the makers of another homebrew NES game that I have previously reviewed, Nomolos: Storming the Catsle. Outside of the dumb title (no seriously the underline under “Cat” is part of the title), it was a pretty fun game. A precise, fast-paced platformer that took just a bit of getting used to. So this is a new NES game, but it’s also available to buy on Steam (basically running it through a crappy emulator). Nomolos will also make it on Steam at some point soon too.
So let’s see if I liked this one!
(this is gonna be fairly short)
This is why the indie “scene” bothers me. Games come out in a void, basically. They come out, aren’t advertised anywhere by anyone, no one talks about them unless Pewdiepie (or some other boring let’s player… they’re all boring) plays it, and you end up missing really cool things you never have a chance of hearing about unless you stumble upon it at complete random. This is one such game. It looks like exactly the kind of stuff I’d like, but I didn’t hear about it until really just a couple days ago (even though it came out all the way back in July 2016).
Honestly the only reason I found out about it was AGDQ 2017, which will have a run of it tomorrow (as of this writing) and the game was on sale on chrono.gg in benefit of the marathon (which I only checked because of the marathon). Otherwise I likely would not have heard about this, or played it into the ground for the last couple days.
It’s a pretty simple game, so I’ll make this quick.
(note: I called this indie, but it isn’t actually indie since it has an outside publisher… but people misuse the term indie all the time so I’ll do the same thing… and my point remains)
I figure I’d make a quick post about this game, because there’s not really enough to fill up a full-length review the way I usually write them. But it’s awesome so I figured I should highlight it.
So here we go.
Well I WOULD call this a review, if FF15 was a reviewable game. It’s not, by my estimation. So this is an impressions post instead.
So I just finished this, and as you may have noticed it made no appearance in my GotY 2016 post. There’s a few reasons for that.
So let’s go and talk about one of the biggest releases of the year!
Note: This does not mention any of the extra content they’re adding later down the line, may it be cutscenes or new scenarios. I won’t play those either way. This is about what the game is as of this writing.
So I’ve been a Dragon Ball fan for a long time. I watched the original DB as a kid, watched DBZ as soon as it started, read most of the manga, and I’m watching Dragon Ball Super now even though it kinda sucks most of the time, because it’s more Dragon Ball. It’s kind of a generic anime to be a fan of, but whatever, I like it.
So today I’m writing non-reviews for 2 Dragon Ball games I got recently, Dragon Ball Xenoverse 2 and Dragon Ball Fusions. Games that are actually surprisingly similar despite not at all playing the same.
Note: These non-reviews don’t mean the games are bad, just that I might not have enough to say for a full review, or haven’t/won’t end up playing enough to write a full review, but I still want to talk about them. In this case both games are good.