Rayman Origins was a piece of shit. Horrible game feel, floaty controls, the characters feel like they have no weight, the attacking has no impact, the level design is boring… Oh, it’s pretty, but that’s ALL it has. It was one of the worst 2D platformers I’ve played in a long time.
So today I decided to try the Rayman Legends demo so… here’s my impressions!
I was in the first few to be furious about the new direction this game seemed to be taking once it was first revealed, what with destroying the current DMC universe for a bad new one and it being made by Ninja Theory.
I since calmed down on this, realizing that, well, if the gameplay ended up being fun, then whatever. All the early gameplay videos made the game look like complete crap, but on the flip-side more recent videos were a lot more convincing that this might not be a completely terrible game, and I even put up a pre-order for it.
And then I played the demo. Big mistake on Capcom’s part, because now they lost my money, and hopefully more than that.
Read on if you want to see me ranting about crap!
Well that’s a game I was not hyped for. Which is sad since I love the Castlevania franchise. I mean, I even beat Simon’s Quest. Other than a few crappy games in the series, such as… most of the 3D games (I haven’t played the ones on PS2… though I haven’t heard much good about them) and Encore of the Night, Castlevania has been one of the most solid series in the history of gaming, with incredible super-challenging side-scrolling platformers on the NES, SNES, Genesis and Turbo CD, to more exploration-based platformers on the Playstation and portable systems.
When I saw that this one was rebooting the franchise, and going for a more God of War style of combat, I couldn’t help but be very skeptical about it. The gameplay videos I’ve seen, as well as various previews/impressions have done nothing to convince me that this was not much more than a God of War game with Castlevania elements tacked-on to it.
Well, the European PSN just got a demo of the game, and I had to check it out, see if it would prove me right about what I thought the game might be like, or if it would actually prove to be awesome.
Usually, for demo impressions, I usually name what I liked about the demo and what I didn’t, but here’s I’ll go for a more standard style.
So, read on!
Well, this is a moment I was quite hyped for. Finally getting the play the demo for Vanquish. One part of me is very excited for this game, and then there’s the part of me that says “calm down, it’s probably just another bland TPS”. SURE, it’s being made by Platinum games, who made the incredibly badass Bayonetta, but, on the other hand, it’s a TPS with a cover system, which has pretty much never been really enjoyable to me (too slow, too easy, rarely actually any fun to play).
Me getting excited about a TPS is all sorts of weird. Almost as weird as me getting excited about an FPS. In both cases, I usually end up being disappointed (most recent example: Singularity… Please don’t suck Bulletstorm, PLEASE), and this is why I’m being VERY skeptical about Vanquish.
So does this game follow the blandness of most TPS, or is it actually good?
Read on and see!
The first game just won our award for one of the best PSP games of the year. And now a demo just came out for its sequel.
So I gave it a try… and it seems like it’s gonna be a lot better than the first!
Read and see what I liked about it! (just a short post)
Today, September 10th 2009, a few demos came out on the PS3/PSP, all of which I thought might be at least mildly interesting to check out: TMNT: TITRS, Katamari Forever, Star Wars The Clone Wars: Republic Heroes and, for the PSP, Half-minute Hero.
TMNT:TITRS was one of my anticipated games this summer, yet I never checked out the 360 version, Katamari always intrigued me because of its popularity, Star Wars… well, it’s Star Wars…. and Half-Minute Hero has an interesting concept.
So, which of those fail, and which of those should we buy? Read my impressions for each of them and see! (I’ll make this short)
Originally developed by pretty much unknown developer Ride On, Nippon Ichi America brings us Yuusha no Kuse ni Namaikida, which was renamed “Holy Invasion of Privacy, Badman! What did I do to deserve this?”. The fun 8-bit-looking graphics and the random title reminiscent of oldschool Batman reeled me in, and the possibly fun gameplay and concept (being the bad guy trying to kill heroes) made me quite interested.
This is Ride On’s third game. The first was a Darius port on GBA, and the other was a Beat ’em Up featuring maids with guns(from the Simple 2000 series). Their track record is short and not very inspiring, but Yuusha no Kuse ni Namaikida definitely looks interesting.
So with an english demo out (there was a demo before on the japanese PSN), we can see if it’s actually any good.
Well yesterday the PSN got 2 demos that struck my interest. One for the somehow higly anticipated Wanted: Weapons of Fate, and one for the new downloadable game Watchmen: The End is Nigh. One being a clichÃ©d Third Person Shooter, and the other being an arcade-style beat ’em up.Â
I played both demos a few times to get a good grasp of them, so let’s go with the impressions.
When I first heard of this, I thought it would be something similar to RE4, with slow useless zombies that aren’t exactly hard to kill or anything, and overall wouldn’t interest me.
I recently saw some videos and thought “Whoa, this looks crazy”. Well today the demo was made available to the public (instead of just people who pre-ordered) so I thought i’d take a gander.
Read on for my impressions.
Well the PSN update today had some pretty epic stuff. Well, mostly just the Mirror’s Edge demo, and the EndWar demo which I had no idea they were releasing. There’s also a WWE Smackdown VS Raw demo and an Alone in the Dark demo, but I don’t care about those.
So here i’ll be giving my first impressions on both those demos. And a little bonus after that