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Split/Second review

June 15th, 2010


This is one of the 2 big racing games to come out recently, in conjunction to Blur. Both seem to aim at a similar target audience, but both have different gimmicks. I was a lot more interested in this one, as the gameplay videos were a lot more convincing. But after playing it, I’m rather disappointed.

So instead of going with my usual review style, I’ll list what I liked and didn’t like in the game. As such, this will be a very short review.

So read on and see why it was such a disappointing experience!

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jobocan Console, Games, PC, Review, ps3, xbox 360

Xbox 360 Review – Battlefield 1943

July 16th, 2009
With Xbox 360 reaching 43 million kills not too long ago, this unlocked a third map for us. I like this kind of community achievement system. Much like what was used in noby noby boy with the moon and mars. In any case, almost none of this was my doing as I didn’t have much time to toy around with this game until tonight. Yes, this is basically a review based on one night’s play. I booted up this game and immediately went for “Play Air Superiority” on Coral Island. A game mode that is exclusively based on air combat. You have to compete for air superioty of an area in the middle of the map. The first day this game came out on xbox I rushed to get it only to find out I couldn’t really play online. This was a perfect time for me to train with the airplanes. It payed off. I had nothing of the sort in Battlefield: Bad Company. Bad Company being my only real experience with this series in the past mind you. I played countless hours online with my buddies. You can check out my stats online if you want. You will need to login to your EA account to view this I believe.
Bad Company stats:
http://badcompany.ea.com/myprofile/xbox/MnM333/
They are bound to put these things live on 1943 soon enough as well.
So far I’ve had a few achievements which are decent. I’ll try getting them all. The classes are slightly dissapointing versus bad company. I’ve grown quite accustomed to the variety that game had especially when you threw in the many weapons you unlocked while playing the game. Anyways, without further ado, my review of BF1943 on xbox360.
Developer: DICE
Publisher: EA
Date of Release: July 8th 2009 (xbox360) July 10th 2009 (ps3)
Platform: xbox360 (XBLA), ps3 (PSN)
Genre: FPS
Players: 1 on the console, 24 in the match
The Graphics:
Pretty similar to Bad Company. The islands are beautiful, the trees are better than most other multi player FPS of the sort. The character models and weapons are good. The explosions are sweet. But lets face it, you’re playing Battlefield to ride vehicles and shoot people not look at the scenery.
The Maps:
Playing on Wake Island is fun, the bases are nicely spread and the air strikes provide a nice capture point. The map is also shaped like a U unlike the others. I’d say this is my favorite after Coral Island.
Guadalcanal is pretty straight forward, no islands, no bay. In fact, I’d say it’s pretty similar to Iwo Jima in terms of complexity and design. So there’s four total but that’s fine. Maybe they’ll add more eventually. Dice were pretty friendly with BF:BC
The Game:
This is basically running on a modified Bad Company engine called Frostbyte. Version 2 will be used for BF:BC2 but this iteration of the game uses something almost similar as far as I’ve read. Apparently they tuned up the environmental damage but I can’t really see much of that in proof yet. I believe I’ve totally destroyed a wooden bunker. In bad company the frame would often remain standing no matter how much damage you threw at the target. Jeeps seem to plow right through trees however.
Like I stated before there are three classes. Infantryman, Rifleman and Scout. It’s okay really. I usually pick off people from afar with the riffles, rocket vehicles and machine gun up close. I rarely get the chance to get charges or repair vehicles however. Since there’s no medics this game implemented regenerative health. I didn’t see anything wrong with the way things worked in Bad Company. Medic packs and an HP bar basically added a whole lot more challenge in my opinion and reinforced the team play. Not to mention this infinite ammo business. As a sniper I can basically camp in some really obscure place and lone wolf the entire match. Which I totally did. 7 kills 1 death. I’m a bad sniper but that totally rocked anyways.
The multi player is the only aspect of this game. It allows 24 players much like Bad Company as well. I haven’t played with squads unfortunately. I loved pairing up with my buddies before, hopefully I’ll be able to do that sometime soon.
Respawns can be quite annoying if you the game autospawns you in a zone of conflict. Quite often you’ll end up getting gunned down as you get your barings. You can toggle auto off and pick your location however. There’s three classes. No Medic. That’s pretty much the only thing that griped me. In Bad Company I’d play medic quite often.
The vehicles are pretty sweet. Planes are quite fun to fly around or try and shoot down. Tanks are pretty solid, I threw 2 rockets at one and it didn’t blow up. I’m guessing it wasn’t far off. Jeeps are fast. A nice way to travel and capture flags quickly at the start of the game.
Using the road less traveled and keeping out of sight is pretty much the best way to move around and capture objectives without getting detected too quickly.
The achievements I’ve gotten weren’t too complicated. I have a nice chuckle when I unlocked Master of your domain. I’d say they’re all quite easy to gain though. At least they didn’t do any kill count achievement like before. I detest those.
The Sound:
The theme song is always fun to hear. I miss the harmonica sounds from bad company. The shots firing and such are quite solid. I’ve noticed audio glitches though. Especially in the airplane. If they fix the small glitches I’d say it’s pretty much perfect at that point.
The Bottom Line:
I like this game. I might not play it for as long as I did Bad Company but that’s quite fine with me. Having a solid FPS like this where I don’t even need to pop in a disc is very sweet. The initial server issues were addressed rather quickly too.
Pros:
-It’s 15$
-It’s got planes
-It’s DLC, no disc
-It’s Battlefield
Cons:
-It’s another WW2 Shooter
-3 classes, limited arsenal. Not a very big con however.
Pictures:
The Save Factor:
Honestly, I’d have purchased this title is it was 30$ probably. Heck I wouldn’t be upset if shortly down the road a few more campaigns were added and the whole package would be 30$, I’d purchase the rest gladly. The bottom line is this game is definitely worth more than 15$ and it’s quite a bargain.

BF1943

With Xbox 360 reaching 43 million kills not too long ago, this unlocked a third map for us. I like this kind of community achievement system. Much like what was used in noby noby boy with the moon and mars. In any case, almost none of this was my doing as I didn’t have much time to toy around with this game until tonight. Yes, this is basically a review based on one night’s play. I booted up this game and immediately went for “Play Air Superiority” on Coral Island. A game mode that is exclusively based on air combat. You have to compete for air superioty of an area in the middle of the map. The first day this game came out on xbox I rushed to get it only to find out I couldn’t really play online. This was a perfect time for me to train with the airplanes. It payed off. Dogfights are FUN. I had nothing of the sort in Battlefield: Bad Company. Bad Company being my only real experience with this series in the past mind you. I played countless hours online with my buddies. You can check out my stats online if you want. You will need to login to your EA account to view this I believe.

Bad Company stats

They are bound to fix these things live on 1943 soon enough as well. It doesn’t seem to be working quite well at this time.

So far I’ve had a few achievements which are decent. I’ll try getting them all. The classes are slightly disappointing versus bad company. I’ve grown quite accustomed to the variety that game had especially when you threw in the many weapons you unlocked while playing the game. Anyways, without further ado, my review of BF1943 on xbox360.

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Victor PC, Review, ps3, xbox 360

DS review – Grand Theft Auto: Chinatown Wars

March 24th, 2009


Ah GTA. I don’t know exactly what to think about this series. GTA 1 and 2 were awesome, I had loads of fun with those. But they lost a bit of their charm once they went to 3D, but they still had a similar feel to them. Comically crime-ridden cities, weird characters, and overall good humor and solid enough gameplay. I wasn’t a big fan of the GTA3 “series”, but they were still okay games.

GTAIV removed all that IMO. It became way too serious, the gameplay was clunky and didn’t feel right(running around was a chore), and the physics which are somehow praised by everyone were laughable (realistic physics =/= getting shot 100 feet in the air after hitting a wall with a car). I felt that it kinda ruined everything that made GTA… well… GTA.

So my expectations for Chinatown Wars were very low, and I didn’t even feel like trying it out. But damn, I’m happy I did.

Read on for my impressions of the latest GTA game, and, at the moment of this posting, the highest-rated DS game.
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jobocan Games, Handheld, Review

Xbox360 review – Eat Lead: The Return of Matt Hazard

March 15th, 2009

Made by Vicious Cycle, published by D3 (is it just me or am I playing a lot of D3 games lately?) this kinda came out of nowhere. What confused me was that it was called “the return of Matt Hazard” and I wasn’t familiar with the character. Well that’s just because there never WAS a Matt Hazard game before. The game was built up a bit. A site showing all his “previous games” and a bunch of previews and some advertisement.

So I decided to check it out. Not because the gameplay seemed overly interesting or anything, but the concept was potentially fun.

Read on! (kinda short)
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jobocan Games, Review

PSP Review – Prinny: Can I Really Be The Hero? (dood)

February 22nd, 2009


Prinnies are awesome, dood! And for the first time they’re the main characters in a game. And they go in a totally different direction from the usual Nippon Ichi game, going for an action-platformer instead of a Strategy RPG. So this is a lot of change coming from Nippon Ichi. Though I had a good idea as to what the game would play like because of the demo on the japanese PSN a while ago, but I couldn’t exactly judge the difficulty from the super easy demo.

Well is Prinny’s first adventure as badass as it should be, or does it fail?
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jobocan Games, Review

Killzone 2 demo impressions

February 5th, 2009

Killzone 2. In 2005, it set seemingly impossible expectations with incredible HD graphics and animation. It was quickly found out that what we were shown was pre-rendered, and some people started second-guessing whether or not that would be possible on the PS3. It’s finally been over 3 years and we got not only to see lots of screenshots and footage, but today we were able to access a playable demo to be able to REALLY see it in action. Whether it was through a European PSN account like I did or through using a demo code by pre-ordering.

Right after work I went straight to download it and plugging my PS3 to the HDTV with the HDMI cable I JUST received, to actually experience the game like I should.

This is gonna be short, since Wintrale will be doing an in-depth review once the game comes out. So let’s get on with the impression.
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jobocan Games, impressions

PSN Quick Review – Crash Commando

February 2nd, 2009

crash-commando

Hey everyone, I haven’t reviewed anything lately.  Trying to get back into this, now.

Before anything else, this game is awesome.  Think Contra meets Unreal Tournament.   If you want a quick adrenaline rush, look no further.  So if you’re wondering why Crash Commando is awesome, take a look after the jump!

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David A. Games, Review

DS Review – Metal Slug 7

December 17th, 2008

Ah, Metal Slug. Represents all that is good about 2D platforming Action gameplay. When I saw that it was coming out on the DS, I thought it was a strange choice to put the game on a handheld without an arcade release, or any other release for that matter. When I finally played it (the japanese version, a few months ago), I saw it was pretty fun.

But after more play and giving it a bit more thought when it came out here, does it really hold up to previous games in the series? Read on!
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jobocan Games, Review

Gears of War 2 review.

November 26th, 2008

Greetings all, without further ado, my Gears of War 2 review.

I’ve played the campaign to completion and played a decent amount of Horde offline and online. I have not touched the other multi player modes unfortunately.

More after the break!
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Victor Games, Review

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