Alright, so I have mini-reviewed all the games on this pre-loaded console (I did a few edits after playing this, I note all of them with some specific details). I braved the lines and the cold to get one (okay not really, only a 3 hour wait), so I figured I’d give my thoughts on the actual hardware.
So I didn’t really inform myself all that much about this game before getting it. I saw some videos at E3 and screenshots and decided from those that I was slightly more excited for this than Final Fantasy 15. It just seemed more FF-like to me than what I had played of FF15 in both demos (both demos having slightly different gameplay, which means I have no idea what to expect of FF15 at this point). The stack thing seemed weird, but whatever, looked fun.
Read on and see if it’s good!
(this ended up being a much longer review than I was expecting… bolded some parts in the gameplay section for easier reading)
So the NES Classic mini console is about to come out, and just for fun I figure… Why not review each of the 30 games in it, and see if it’s a worthwhile buy?
Since I own all but 2 of these games on the NES and have played almost all of them to a decent extent, why not review them now? Might help people who aren’t familiar with the NES see if they’re interested in any of this!
So 30 super-mini-reviews. Let’s a go. (at the end of all the mini-reviews, a list of the games I’d remove from this, and what I’d replace them with)
(random note: you know what would be REALLY cool? If the console came with reproductions of the game manuals, printed out in the classic style)
NOTE: This is not a review of the actual console. I do not have it and probably never will, with my luck. Read more…
Square-Enix sent out a press release today concerning Final Fantasy XIV.
Here’s some of the relevant information on it:
International release date: September 30th 2010 (Collector’s will get it 8 days early, the 22nd)
Two SKU, Regular ($49.99 SRP)Â and Collector’s ($74.99 SRP)
Languages: English, French, German and Japanese
Release date planned for March 2011.
Pricing to be announced.
It will cost $12.99/30 days with an additional price of $3.00 per character ($2.00 more than FFXI).
8 characters maximum per account with each additional retainer at $1.00. (what is a retainer?! see below)
Since most people in FFXI had inventory issues most people would create new characters that would have the sole purpose of behaving as a item mule. A retainer will serve for this purpose. It is a non playable character that you store items on.
PS3 Code from FFXIII:
You can now apparently choose to apply this code to the PC. I’m not sure if this means that people who cashed this code in before will need to wait for PS3. The item you will get from this is called Asuran Armguards. It will enhance the equipped arm or tool.
I really like Kingdom Hearts. The 2 PS2 titles were really fun to play, despite the kinda simplistic nature of the game and its controls, the story was really good and the crossovers were quite nice. I guess nostalgia has a lot to do with it, since I grew up with older Disney stuff.
The newest addition to the series is a 3D action RPG once again, like the PS2 titles. I was a little bit skeptical, since I wondered how well it could work on the DS.
Is it as fun as the PS2 games, or should Kingdom Hearts remain on consoles more powerfulÂ than the DS? Read on and see! Read more…
Give or take a few months, we’re one year away from Square-Enix’s next MMO project, Final Fantasy XIV. A lot of information was released, from what appears to be a magazine scan, Famitsu, most likely. There’s also a translation on Youtube of E3’s Q&As with the FFXIV team.
It’s not the first time we hear about this, no “level” and no “experience points”. Does this mean we’re going to see a grid system similar to FFX? I highly doubt so. The weapons and most likely armors in the game have been referred to be really important. So are we going to see something similar to FFIX? That sounds somewhat likely. Â The more you fight with one equipment piece, the more skills you’ll unlock related to that piece. That’d make sense, since there’s no level.
The other thing I’d see working in this way, then, would be if the game was similar in some ways to Monster Hunter. Â The E3 trailer was confirmed to be in-game footage, and the Galka-like character attacking a creature connects his weapon to damage it. Â So it seems, more skills and less experience grinding will be required. Â But at the same time, any Monster Hunter fan will tell you that there’s a lot of grinding to keep you busy in that kind of game too, as you’ll be wanting, most likely, drops from specific monsters to make some new weapons and armors. Â Well, that’s all my speculations, nothing proven, really.
After the jump, I’ll cover the magazine scans, which has a lot more interesting information. Read more…
Dissidia Final Fantasy was released in Japan on the 18th of December last year, shifting 350’000 units in three days and I was lucky enough to nab a copy for myself on the 29th. Will this be Final Fantasy’s greatest journey? Or is this merely a way for a desperate Square Enix to cling onto their fans and milk their biggest franchise yet?