Posts Tagged ‘good’

Celeste review

February 11th, 2018 No comments

I’m actually really having trouble to even figure out what to say about this game. I finished it over a week ago and I’m not quite sure what to write in a review. Not because it’s bad, that’s very much not the case. But at the same time it’s so… straightforward. So it took me a while to get into writing this review.

There’s not much to say about it pre-release, I saw some videos and thought it looked pretty good. It looked pretty similar to something like Super Meat Boy. So I grabbed it.

Read on! (This will be a fairly short review)

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A Hat in Time review

October 9th, 2017 No comments

This is the second 3D platforming collect-a-thon from Kickstarter this year. We had Yooka-Laylee earlier in the year and that got a pretty mixed reception, mostly negative from what I’ve been seeing post-launch.

A Hat in Time had a much lower budget than Yooka-Laylee did (plus Y-L had an actual publisher while AHiT remained an indie game), and a much smaller team behind it, and 2 more years of production time, but people have been fairly excited for it all the way through.

So is this the better collect-a-thon game? Let’s go and see!

Disclosure: I kickstarted this.
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SNES Classic Edition – Review of the games

June 27th, 2017 No comments

Well yesterday we had a cool announcement. After the success of the NES Classic Edition which Nintendo made no effort into capitalizing on (seriously guys, it’s free money, keep that stuff on the shelves… cancelling it was a huge mistake financially), they now have an SNES Classic Edition coming out. Longer controller cords, 2 controllers, 21 absolutely great games, and possibly the biggest surprises from Nintendo this year (which is crazy to think after E3).

Despite the mini-console being 3 months away from release… nothing’s stopping me from reviewing the most important part of it now, since I have played all the games in it.

I MIGHT write a review of the actual hardware once it comes out though. We’ll see. I will include “games that should’ve been in here” and other such shenanigans at the end of the post.

Let’s go!

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ARMS review

June 23rd, 2017 No comments


Nintendo once again takes an established genre, flips it on its head, starts it off with a reveal that seems… really odd… and end up with a fairly successful game. Splatoon did that (though I liked the Splatoon reveal more than the ARMS reveal) and became an absolutely unstoppable sensation, and ARMS is hoping to do the same with fighting games (which is surprising when Nintendo has 2 other unique fighting game series that are also ongoing, but I can dig it).

I played this on the Testpunch (mostly the first one, I found Hedlock annoying in the second one), and, while it didn’t QUITE blow my mind, it was damn entertaining.

So since there’s not much content here, I figured I’d play it for a week and talk about my thoughts on it at that point. So let’s do that!
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Persona 5 review

May 1st, 2017 No comments

persona 5
Man, this sure was a game. 77 hours to get to the end, and that was on the low end of the spectrum from what I’m reading. I’ve wanted to give up many times and make this post a “Games I won’t review” post. But I pushed through, and last weekend I think I got like 23 hours in, for my final push to finish it. I think if I didn’t do that I never would’ve finished it.

Persona 5 is a game I’m a bit conflicted about, and also a game that has a lot to talk about. So I’ll try out my new reviewing “style” once again as I did with Zelda and Nier. I’ll start with my overall thoughts, then go more in-depth about certain things after. I like doing reviews this way, it’s different from the “presentation, gameplay, overall” formula and more fun to write (and hopefully read).

Let’s go and see if Persona 5 is worth the hype!

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My final post about the Switch before it comes out

January 16th, 2017 No comments

switch neon bundle
Alright, so I want to make this my final post about the Switch, at least until it comes out. I don’t tend to give this much attention on here to new hardware, but the Switch is… different.

After the presentation on January 12, I was left… confused. It was really a weird presentation overall, it was disappointing but also had some really exciting aspects. I didn’t know what to feel about it, so I decided, after posting my “live” reaction, that I’d sleep on it for a few days and figure out what I actually think about the Switch.

So… let’s gather my thoughts, and let’s rant about this.

I will try to get the most stuff I can think of out of the way so I can not post about the Switch again until release. So this might be a bit long. But this isn’t a pointless post. I try to not repeat too much of the stuff I’ve said before, though I might.

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Yokai Watch 2 non-review

October 5th, 2016 No comments


So last year I was super positive about Yokai Watch. It was a new unique take on the pokemon-style collection-based RPG. I like trying these alternative RPG things (I’m actually a big fan of the good Megaman Battle Network games (1, 2, 3 and 6)).

After having played this one for 10 hours, I think I’m done with it, at least for now. I’m not doing a full review of this, but I think I figured out why I have an issue with this game.

Read on and see my thoughts!

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Categories: 3DS, Games, Handheld, impressions, Review

Enter the Gungeon review

April 25th, 2016 No comments

enter the gungeon
This is slowly becoming a pretty big genre, lots of these coming out. These action-based shootey randomized dungeon-crawlers with random loot drops and secrets to find. The big highlight is Binding of Isaac, but there’s a bunch of other cool ones like Sublevel Zero, 20XX, Ziggurat and Paranautical Activity, though I find that there’s a lot of games in the genre that aren’t as interesting. Kinda just take Binding of Isaac but don’t do much with the idea except do it worse.

Enter the Gungeon was instantly interesting to me when I saw it first at last year’s E3 (during the PC gaming conference), so I’m happy to finally be playing it.

Read on and see if it’s a good roguelite or if it’s forgettable like many others in the genre.
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Categories: Console, Games, impressions, PC, PS4, Review

Pokken Tournament review

March 28th, 2016 No comments

pokken tournament
This was always an idea people wanted from Pokemon, a fighting game where you play as the pokemon in what would look like the battles in the animu. And then it ended up being made by the people behind Tekken? Okay Nintendo, you have my attention.

Early looks at the game weren’t incredibly convincing, but as it came out in arcades and appeared in tournaments, it was clear there was something really unique about this game. I was pretty excited to check it out.

So read on and see if Pokken is the pokemon fighting game we always needed.
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Street Fighter V – first impressions

February 22nd, 2016 No comments

Against my better judgment, I picked this up at launch. I knew it wouldn’t be a great idea, but I did it anyways. And couldn’t play it at launch, so that was some nice instant confirmation that it was a bad idea to get at launch.

After SFIV ended up being disappointing in many aspects, SFV went through many different impressions for me pre-release. For the longest time it looked slow as shit, the beta didn’t particularly interest me because I couldn’t figure out how I was supposed to play it in that short time… And then I ended up buying it and… well, you’ll see as you read this.

Since this game isn’t even close to a full product, count this as a first impressions post. I don’t think I’ll write a proper review for this one, I’ll just keep this simple (and write something that’s even longer than a review would be, because I’m just like that I guess).

Read on and see if I’ve been enjoying it thus far!

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