Alright, so I want to make this my final post about the Switch, at least until it comes out. I don’t tend to give this much attention on here to new hardware, but the Switch is… different.
After the presentation on January 12, I was left… confused. It was really a weird presentation overall, it was disappointing but also had some really exciting aspects. I didn’t know what to feel about it, so I decided, after posting my “live” reaction, that I’d sleep on it for a few days and figure out what I actually think about the Switch.
So… let’s gather my thoughts, and let’s rant about this.
I will try to get the most stuff I can think of out of the way so I can not post about the Switch again until release. So this might be a bit long. But this isn’t a pointless post. I try to not repeat too much of the stuff I’ve said before, though I might.
Categories: Console, Games, Handheld, impressions, News, Nintendo, Opinion, Preview, Rant, Switch, Wii U
So last year I was super positive about Yokai Watch. It was a new unique take on the pokemon-style collection-based RPG. I like trying these alternative RPG things (I’m actually a big fan of the good Megaman Battle Network games (1, 2, 3 and 6)).
After having played this one for 10 hours, I think I’m done with it, at least for now. I’m not doing a full review of this, but I think I figured out why I have an issue with this game.
Read on and see my thoughts!
This is slowly becoming a pretty big genre, lots of these coming out. These action-based shootey randomized dungeon-crawlers with random loot drops and secrets to find. The big highlight is Binding of Isaac, but there’s a bunch of other cool ones like Sublevel Zero, 20XX, Ziggurat and Paranautical Activity, though I find that there’s a lot of games in the genre that aren’t as interesting. Kinda just take Binding of Isaac but don’t do much with the idea except do it worse.
Enter the Gungeon was instantly interesting to me when I saw it first at last year’s E3 (during the PC gaming conference), so I’m happy to finally be playing it.
Read on and see if it’s a good roguelite or if it’s forgettable like many others in the genre.
This was always an idea people wanted from Pokemon, a fighting game where you play as the pokemon in what would look like the battles in the animu. And then it ended up being made by the people behind Tekken? Okay Nintendo, you have my attention.
Early looks at the game weren’t incredibly convincing, but as it came out in arcades and appeared in tournaments, it was clear there was something really unique about this game. I was pretty excited to check it out.
So read on and see if Pokken is the pokemon fighting game we always needed.
Against my better judgment, I picked this up at launch. I knew it wouldn’t be a great idea, but I did it anyways. And couldn’t play it at launch, so that was some nice instant confirmation that it was a bad idea to get at launch.
After SFIV ended up being disappointing in many aspects, SFV went through many different impressions for me pre-release. For the longest time it looked slow as shit, the beta didn’t particularly interest me because I couldn’t figure out how I was supposed to play it in that short time… And then I ended up buying it and… well, you’ll see as you read this.
Since this game isn’t even close to a full product, count this as a first impressions post. I don’t think I’ll write a proper review for this one, I’ll just keep this simple (and write something that’s even longer than a review would be, because I’m just like that I guess).
Read on and see if I’ve been enjoying it thus far!
The big sensation in Japan right now. Yokai Watch seems to be all over the place. All the Yokai Watch games sell like crazy that’s for sure, with the series as a whole already passing the 10 million mark (most of that being in Japan alone).
And yet it took over 2 years to get the first game in the series outside of Japan (with the third main game coming out next year). Not sure why it took so long, but I’ve been wanting to see what all the hype is about.
So read on and see if the Japanese hype is warranted!
Everyone is freaking out over this, and rightfully so. It’s one of the most streamed games on twitch at times (sometimes half my follow list is playing this). So I feel I don’t need to really do a review of this. I mean… It’s a Mario side-scroller with old game mechanics, and you can make levels and play levels people shared. If this doesn’t interest you, put your gamer license in a shredder. You won’t need it anymore.
So what I’ll do instead of my usual review is talk about what’s good and what’s bad in Super Mario Maker. Still a review I guess, but a different format. I mean, I don’t need to tell you how good it looks, how it plays and how fun it is, it’s fucking Mario. I don’t need to even explain the gameplay. So let’s skip that shit.
So here goes!
So when I saw this at Microsoft’s E3 conference I think 2 years ago, I thought it looked nice, but gameplay-wise it didn’t show much so I assumed that, like many shit games, it didn’t have much to its gameplay and was just a pretty game. I couldn’t have guessed how it would actually end up like from that announcement, so I ignored it.
More recently, during the launch stream for the Bloodstained kickstarter, there was a speedrun of Ori by Andy (a Link to the Past speedrunner I follow) and it caught my interest right away, made me sad I was ignoring it.
So read on and see if I ended up liking it!
The Wii U is really slow to get new games this year, even compared to last year’s also slow release schedule. But finally the silence (and yes, despite being pretty okay, Kirby was still just silence) is broken by Splatoon, with it’s loud “You’re a kid now! You’re a squid now!” advertising campaign, colorful/dirty nickelodeon-style visuals and being Nintendo’s first big foray in the online shooter subgenre. Nothing is making that big a splash right now. Spending any time on twitter, twitch or youtube, if you’re following some gaming accounts, means undoubtedly that you’re seeing Splatoon everywhere.
From its announcement I thought Splatoon sounded like a cool idea, and the huge push for it at last E3 brought on the hype pretty hard. Recently Nintendo launched the Splatoon Global Testfire, a server stress test disguised as a demo. A total of 4 hours (each hour at different times in different days), 3 of which I participated in. I really enjoyed it there and was fully hyped for the final game.
So did it end up good? Read on and see.
Code Name: S.T.E.A.M. is the first big unique 3DS exclusive of the year. It’s made by Intelligent Systems, the team behind the Fire Emblem series, and it’s a strategy game. Sounds good, right?
I found the demo to be pretty solid, so I was pretty excited for the full game.
Read on and see if it ended up being good.