Scribblenauts has been a pretty subpar series in my opinion. The first game had control issues and puzzles that could almost all be solved with a jetpack and rope and ended up being pretty uninteresting. I wasn’t hyped at all for Unlimited so… Well… that means I couldn’t be disappointed.
And yet, after renting it, I kinda was. Read on and see why!
Since I didn’t play the whole game (only about half), this is an impressions post rather than a review… And also a super short post.
3DS, Console, Games, Handheld, impressions, PC, Review, Wii U
Rayman Origins was a piece of shit. Horrible game feel, floaty controls, the characters feel like they have no weight, the attacking has no impact, the level design is boring… Oh, it’s pretty, but that’s ALL it has. It was one of the worst 2D platformers I’ve played in a long time.
So today I decided to try the Rayman Legends demo so… here’s my impressions!
Console, demo, Games, impressions, Wii U
I was in the first few to be furious about the new direction this game seemed to be taking once it was first revealed, what with destroying the current DMC universe for a bad new one and it being made by Ninja Theory.
I since calmed down on this, realizing that, well, if the gameplay ended up being fun, then whatever. All the early gameplay videos made the game look like complete crap, but on the flip-side more recent videos were a lot more convincing that this might not be a completely terrible game, and I even put up a pre-order for it.
And then I played the demo. Big mistake on Capcom’s part, because now they lost my money, and hopefully more than that.
Read on if you want to see me ranting about crap!
Console, demo, Games, impressions, PC, ps3, Review, xbox 360
I’m just going with a quick review here because I only played through the single player (and none of the minigames), and I frankly don’t have much to say here, beyond “this game isn’t good”… though I will elaborate on that.
This is rather sad to me, because I like Mario Tennis usually. The original on N64 was great, the one on Gamecube was good despite the special shots and the 2 handheld games on GBC and GBA were also great. But this one just falls short.
Since I wanna make this a quickie, I’ll just talk about what I don’t like about it!
3DS, Games, Handheld, impressions, Review
Ah, this is one of the games I was really curious about that was shown off a lot last year. Partly because the cinematics seemed awesome, but also because it’s a Capcom action game… sort of, since they didn’t actually develop it (CyberConnect2 developed it). My first impressions, when I saw the announcement trailer, were 100% negative, because the first thing you saw was a QTE. But I didn’t really give much mind to that since… well, maybe it just happened that some cinematics had some and they showed a clip that just happened to have a QTE. It might not be the full focus of the game, I thought. And, even after playing the demo, I figured that it couldn’t be like that for the whole game.
So was I wrong? Was I right? I haven’t played through the whole game yet, but I did play enough to know what the rest of the game is about and whether or not I’ll enjoy the rest. So I’m making this an “impressions” post rather than a full review… but you can threat it as a full review since that’s essentially what an impressions post for this game will end up being no matter what.
So let’s talk about this one a little bit.
Console, Games, impressions, ps3, xbox 360
I never played the first American McGee’s Alice, beyond a demo back when it came out which left me unimpressed. The art I saw for the game was generally very nice, but the actual game didn’t really click with me.
Madness Returns, however, seemed pretty interesting in previews I’ve seen, so I decided I’d check it out as soon as it came out, though negative reviews all around made me decide to just rent it.
Since I haven’t come close to finishing the game (done with chapter 2), this is an impressions post rather than a review, though honestly I doubt the game throws any curveballs gameplay-wise, so I’m pretty sure I’ve seen everything that is to be seen here (considering the total lack of BOSSES in the game…). So read on and see what I thought (I’ll make it short).
Console, Games, impressions, PC, ps3, Review, xbox 360
Just because I haven’t played enough of it yet, and probably won’t for quite a while, here’s a quick impressions post for Motorstorm Apocalypse.
Just for a quick background. I played the demo for the first Motorstorm; the controls got me out of it fast, those vehicles could barely turn properly. Later I played the PSP Motorstorm. Hated it. Didn’t play the second Motorstorm on the PS3 since I didn’t like the other 2.
So when I saw this one… the idea of constantly changing environments instantly reminded me of Split/Second, which turned out being a pretty bad game with horrible rubberband AI and not much else. I decided to try it out though, hoping that it would actually end up being Split/Second done right.
Was it? Read on and see!
Console, Games, ps3, Review
The next generation of handheld gaming has started, with Nintendo taking the lead with a super early, near-stealthy release of their device.
The main selling point here, at least when it comes to the advertising and first impressions, is the glasses-free 3D, something no other system has ever done (well… technically the virtal boy didn’t require 3D glasses… but I’ll consider the virtual boy as a whole to be a big pair of 3D glasses ).
So are Nintendo setting the world on fire with their new device? Read on and see!
3DS, Console, Handheld, impressions, Review
I love Mario sport games. They’re basically always really fun. They take a sport and add various twists to them, making them much more interesting to play than the sports simulators that come out otherwise. As soon as Mario Sports Mix was announced, I was excited for it. Not only is it a Mario sport game, it was 4 Mario sport games.
I haven’t played the game a huge amount of time, and I won’t play it again for a while, which is why I’m writing this as an impressions post rather than a review.
Console, Games, Nintendo, Review, wii
Well that’s a game I was not hyped for. Which is sad since I love the Castlevania franchise. I mean, I even beat Simon’s Quest. Other than a few crappy games in the series, such as… most of the 3D games (I haven’t played the ones on PS2… though I haven’t heard much good about them) and Encore of the Night, Castlevania has been one of the most solid series in the history of gaming, with incredible super-challenging side-scrolling platformers on the NES, SNES, Genesis and Turbo CD, to more exploration-based platformers on the Playstation and portable systems.
When I saw that this one was rebooting the franchise, and going for a more God of War style of combat, I couldn’t help but be very skeptical about it. The gameplay videos I’ve seen, as well as various previews/impressions have done nothing to convince me that this was not much more than a God of War game with Castlevania elements tacked-on to it.
Well, the European PSN just got a demo of the game, and I had to check it out, see if it would prove me right about what I thought the game might be like, or if it would actually prove to be awesome.
Usually, for demo impressions, I usually name what I liked about the demo and what I didn’t, but here’s I’ll go for a more standard style.
So, read on!
Console, demo, Games, impressions, ps3, xbox 360