Due to my overall enjoyment of rogue-lite games, I’m always interested in trying new ones. And the Switch being a perfect machine for this type of game (I’ve also been playing The Binding of Isaac on it), I figured I’d get another one.
I had seen some gameplay for it but I wasn’t too sure how it actually played anyways. It’s one of those games were gameplay videos don’t really give a proper feel of it. So I took the chance and grabbed it. It looked really unique so why not.
Is it good? Read on and see! I will note that I have not played the whole way through, but I have played more than enough to review it.
(no it’s not a rogue-like, as some people have been saying, since it doesn’t play LIKE ROGUE… there’s a reason we used to call FPS games “Doom-like” back when people were cool)
Categories: Console, Games, Handheld, impressions, indie, Opinion, PC, PS4, Review, Switch, Xbone
The NES is a truly enduring console. Not only does it have some of the most classic games ever that remain good to this day, it actually still gets new games from indie devs from time to time. The top of the new NES games are clearly both Battle Kid games (which should be released on modern platforms as a bundle, seriously… no idea what’s been up with Sivak after BK2). But there’s a ton more. Most of it is pretty subpar but it’s still a pretty interesting thing to look at. I even backed Dreamworld Pogie on Kickstarter recently (a game that was supposed to come out on NES that didn’t, by Codemasters at the time)… I’ll review that whenever I get it, even if it isn’t getting anymore copies after the KS (at least for now). The NES isn’t the only console getting homebrew games, but it gets the most noteworthy ones (unless the Atari Lynx ones are good but no one has an Atari Lynx so who knows).
This one comes from Gradual Games, the makers of another homebrew NES game that I have previously reviewed, Nomolos: Storming the Catsle. Outside of the dumb title (no seriously the underline under “Cat” is part of the title), it was a pretty fun game. A precise, fast-paced platformer that took just a bit of getting used to. So this is a new NES game, but it’s also available to buy on Steam (basically running it through a crappy emulator). Nomolos will also make it on Steam at some point soon too.
So let’s see if I liked this one!
(this is gonna be fairly short)
This is why the indie “scene” bothers me. Games come out in a void, basically. They come out, aren’t advertised anywhere by anyone, no one talks about them unless Pewdiepie (or some other boring let’s player… they’re all boring) plays it, and you end up missing really cool things you never have a chance of hearing about unless you stumble upon it at complete random. This is one such game. It looks like exactly the kind of stuff I’d like, but I didn’t hear about it until really just a couple days ago (even though it came out all the way back in July 2016).
Honestly the only reason I found out about it was AGDQ 2017, which will have a run of it tomorrow (as of this writing) and the game was on sale on chrono.gg in benefit of the marathon (which I only checked because of the marathon). Otherwise I likely would not have heard about this, or played it into the ground for the last couple days.
It’s a pretty simple game, so I’ll make this quick.
(note: I called this indie, but it isn’t actually indie since it has an outside publisher… but people misuse the term indie all the time so I’ll do the same thing… and my point remains)
This is a game I wanted to play back when it came out earlier this year, but I decided to wait on a sale, since I don’t subscribe to PS+ anymore. I saw a few videos at the time and I knew I had to grab it at some point.
So yeah… this will be a fairly short review probably. Read on and see if I liked it.
One thing about this blog that I’m fairly proud of is that I don’t get review copies of games, or weird bonuses and incentives other reviewers get. So what you see here is my total honest opinion all the time, since I spend my own money for everything I talk about. I wouldn’t refuse getting more, but I’m fine with not getting them.
So this is an extremely rare case where I did actually get a review copy (I think it’s the second time in the 8-9 years I’ve been writing reviews for fun). I think it’s pretty funny. The devs put up a tweet asking if any sites wanted a review copy (saw it because someone I follow retweeted it), I joked around asking if I could get one even though this blog has never really gotten all that many views, and they actually did send one to me (and noted some problems with the site that I have hopefully fixed since). So first things first: Thank you very much, you guys at Robo Pixel Games are awesome. And second thing… I asked on Twitter largely because of the name… Gunnihilation? That sounds too cool to pass up.
Yes, I wrote all this for full disclosure, but I do want to note that you shouldn’t expect me getting a review copy of a game means I’ll go easy on it.
So read on and see what I thought of Gunnihilation’s platforming bullet-hell stylings!
(Gunnihilation is presently in early access on Steam, so I had a limited amount of gameplay available here as of this writing, and who knows what’s final and what isn’t. I don’t believe I will do a full review of this when the final version comes out. However, I’m making this a bit longer to talk about the early access nature of it)
I’m about to have a bad time… with writing this review. Seriously, I have no idea how to review Undertale.
Undertale is such a weird, interesting game that does a lot of very unique thing that… it kinda feels like even talking about some of the game mechanics are heavy story spoilers. Seriously, this is not an easy game to review.
So… If you want to know what I think, skip the entire thing and read my overall thoughts.
Read on and see what I liked about Undertale! As spoiler-free as I can, hopefully. Look, I won’t even name a single character in the game, make it easy.
The last entry in my quick multiple-posts-in-a-row-to-not-have-another-empty-month series of rogue-lite reviews.
Not much more to say as an intro, so let’s jump straight into the game!
Part 2 in my rogue-lite extravaganza! (or whatever)
Tower of Guns is another rogue-lite FPS, but this one is seemingly made by a single person. With this one the title alone made me interested.
So let’s see if that’s the rogue-lite experience I was hoping for.
One of the games I’ve played the most in the last couple years was a small simple indie game made by one of the guys who worked on Super Meat Boy, called The Binding of Isaac. It’s a randomly-generated action dungeon crawler, and it’s really fun. Some people call them rogue-likes, or rogue-lites since they’re not specifically RPGs like rogue-likes.
So I was looking around for similar games and found a bunch that seemed interesting, and to make this blog a bit less lifeless I’m gonna post a bunch of reviews back-to-back for some of those.
This one is Paranautical Activity, made in part by a guy who threatened to kill our lord and savior Gaben (making the game be promptly removed from Steam). Thankfully the douche isn’t involved with the game anymore and it got back to steam.
So let’s go and see if this is a cool rogue-lite or not.
Well, this is an older indie game (coming out in early 2011), but one I just recently found out about and played. Aban Hawkins & the 1000 Spikes is a style of game we don’t get nearly enough of and one that I think is very interesting to talk about.
I want to just make this a real quickie post, so let’s go!