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Posts Tagged ‘mario’

Super Mario Odyssey review

November 4th, 2017 No comments

In December last year, we had no idea this was even a thing. We were still of the mind that Nintendo were probably just making a 3D World sequel, which is good but not quite what we truly want to see from Mario. We had no idea if Nintendo even considered 3D World and Galaxy to be fundamentally different from 64 and Sunshine, maybe they didn’t understand what the fans did. We had no idea something like this would be announced a month later, and to be released less than a year after.

At the Switch reveal event we got our first real glimpse of the future of Mario (after like 5 seconds of gameplay in the Switch teaser trailer), and it looked glorious. And then it was instantly referred to as an exploration-based platformer in the vein of 64 and Sunshine rather than linear obstacle courses like Galaxy and 3D World. This was HUGE. The hype was insurmountable already. Then at E3 2017 we got a second trailer (which is the last thing I watched for this game pre-release), and it looked EVEN BETTER, and this is where the capture mechanic was first shown.

Not that Mario has been bad since 64, not at all. Galaxy and especially Galaxy 2 were absolutely amazing, 3D World was very solid and I loved it, the “New SMB” series has 2 games that are fine… but Odyssey looked like a step above those in many aspects.

To say I was excited for this game would be more than an understatement. It was so hard to not watch all sorts of things about the game before it came out, including freaking speedrun races the day before release because somehow Nintendo sent literally everyone a copy of the game (or so it seemed like from where I was looking, so many people had a copy a week early, the people in the race had it for a week to practice). I didn’t want to see anything about this before it came out because I wanted as much as possible from it to be a surprise, and except for a few spoilers from GameXplain thumbnails and video titles I managed nicely.

So now I’m done with the main story, and despite not being done with the game itself (there’s a lot of content) I’ve probably played enough to properly review it (I’m at 720 moons at the moment I’m posting this). I will do something semi-different here and not do my normal “Presentation/Gameplay/Overall” style and talk about several different things… kinda like I did for a few other reviews this year.

So read on and see if the immeasurable hype was warranted.

PS. I will attempt to keep the spoiling to a minimum as far as gameplay elements and level design, since there’s not much to spoil story-wise.

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A Hat in Time review

October 9th, 2017 No comments


This is the second 3D platforming collect-a-thon from Kickstarter this year. We had Yooka-Laylee earlier in the year and that got a pretty mixed reception, mostly negative from what I’ve been seeing post-launch.

A Hat in Time had a much lower budget than Yooka-Laylee did (plus Y-L had an actual publisher while AHiT remained an indie game), and a much smaller team behind it, and 2 more years of production time, but people have been fairly excited for it all the way through.

So is this the better collect-a-thon game? Let’s go and see!

Disclosure: I kickstarted this.
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Mario + Rabbids Kingdom Battle review

September 4th, 2017 No comments

BWAH!

So this is a game that was rumored a bit before the big Switch reveal event in January, the question on everyone’s mind was “Why?” with a bit of “This can’t be real” and “The Rabbids are still a thing?”. Pre-E3 we got a leak, a picture of Rabbid Peach, which lead to “Okay this looks bad”. However not long after that leak there was another leak, showing internal release plan materials and some gameplay details and… my curiosity was piqued. Then at E3 proper I think everyone remembers the moment where Miyamoto went on stage to present the game and creative director Davide Soliani got super emotional… That’s when I got really excited. This was clearly a project of passion (something that’s not a frequent occurrence at Ubisoft). Plus the gameplay trailer looked really fun.

So the hype was pretty big, early impressions were just straight up positive, and finally we got it in our hands. I finished the main story as of this writing, though there’s still plenty of content to go if I so wish, but first let’s review this!

Read on!
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Super Mario Level Up! board game review

August 28th, 2017 No comments

Video game companies have this odd tendency to go for the lowest common denominator when it comes to board game adaptations. What that means is MONOPOLY. Mario Monopoly, Zelda Monopoly, Monopoly Gamer with DLC characters, Pokemon Monopoly (there’s at least 3 different Pokemon monopoly versions, maybe more), WoW Monopoly, Nintendo Monopoly, Fallout Monopoly, FF7 Monopoly… Here’s the thing… Monopoly is not a good game. It’s well known, but it’s not good. If you’re not familiar with board games, I do recommend you look far beyond Monopoly’s boring roll-and-move gameplay with little to no strategy.

Not that there’s no board games based on video games that are good, or at least interesting. The Bloodborne card game is quite cool, the Dark Souls game looks interesting, I hear good things about both versions of Doom, Gears of War seems kinda interesting, there’s a Fallout board game coming out from Fantasy Flight that could be cool, M.U.L.E looks possibly cool, I hear okay things about The Witcher… but there’s this weird thing with video game companies, especially from Nintendo, where their board games are all Monopoly or checkers or chess (I have the Mario chess set, it’s pretty cool) or fucking MARIO TIC-TAC-TOE. So it was interesting for Nintendo to actually make a Mario board game that isn’t Monopoly. I thought I’d check it out.
(FYI the Megaman board game isn’t good, but there’s a Megaman version of Pixel Tactics which is pretty fun)

This is gonna be pretty quick. So let’s go!
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Super Mario Run mini-review

April 1st, 2017 No comments

Well this is Mario’s first foray in the land of legal smartphone gaming (there’s been plenty of people managing to release games where they blatantly use Mario assets without Nintendo’s permission… iOS is weird). It recently came out on Android, so I decided to pick it up.

Was it a mistake? Read on and see! I’ll make this very quick.

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Nintendo Switch console impressions

March 15th, 2017 No comments

switch neon bundle
So the Switch is out. We’ve had some time to play it, and I didn’t want to rush this “review” (not really a review, you can’t review consoles until the end of their life). I could’ve written this day 2 (which was day 5 for everyone else), but that’s a bit hasty. I took a good week to live with the Switch, try it out in different configurations and such, play some games.

So yeah, I feel like I’ve had the full Switch experience at this point (as far as hardware goes) and I can talk about it. I’ll talk about games separately (whenever I get far enough in Zelda to be able to review it), this is about the platform itself.

Read on!

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2017 in video games – hype or no hype?

December 29th, 2016 No comments

So that’s it for my GotY 2016 stuff. 2016 was a fairly weak year overall. So while I’m not SUPER EXCITED for 2017, there’s a handful of games I do have lots of hype for, so I figured I’d highlight some of those. Just for a quick fun post.

Let’s go and hope 2017 is a step up from the last 3 years. (note that this was written before the Switch event, so who knows if anything more is going to be officially announced there)

EDIT: I had to change this because Microsoft are stupid idiots and cancelled Scalebound… which might not be THAT big of a shame since it seems MS fucked with the development in the first place, as evidenced by a Kamiya tweet from 2015… but I’m still disappointed (also I did other small edits)

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Mario & Luigi: Paper Jam review

February 5th, 2016 No comments

Mario & Luigi: Paper Jam
I actually never finished a Mario & Luigi game. I played them all, but I kinda lost interest on each of them before getting to the end. Not sure why. But I did play both proper Paper Mario games to the end and really enjoyed those, and I played through Super Mario RPG a ton of times. So I don’t know what’s up with M&L that never keeps my attention.

But I still figured I’d get this and play it ALL THE WAY THROUGH! And I was totally gonna do that, until the game randomly crashed. I was near the end of the second-to-last area, and the game decided “it’s been about 2 hours since you saved, better crash now”. Well fuck you too, game.

So as you can guess, I didn’t finish this one either! But fuck it, I’m reviewing it anyways.

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Mario Tennis Ultra Smash mini-review

December 6th, 2015 No comments

Mario Tennis Ultra Smash
So I didn’t want this game. I had it pre-ordered “just in case” on amazon.ca, and had been trying to cancel the item out of my order for over a month, to no real response from amazon.ca when their system ended up not letting me cancel it, even though they have before that. Horrid customer support on that side, even requestion for them to cancel it did not get me any help.

But once I got it I figured I’d play it anyways. So let’s go on this mini-review! Because a big review isn’t really needed for this.

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Categories: Console, Games, Rant, Review, Wii U

NES Remix 2 review

April 27th, 2014 No comments

nes famicom remix 2 dos
It wasn’t too long since the first NES Remix came out, but there you go, another one already. I was kinda thinking this would be DLC for the first one, but it’s basically the same thing as the first… So I figured I’d write a very quick post about it.

Read on and see what I thought.
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