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Posts Tagged ‘nintendo’

Super Mario Odyssey review

November 4th, 2017 No comments

In December last year, we had no idea this was even a thing. We were still of the mind that Nintendo were probably just making a 3D World sequel, which is good but not quite what we truly want to see from Mario. We had no idea if Nintendo even considered 3D World and Galaxy to be fundamentally different from 64 and Sunshine, maybe they didn’t understand what the fans did. We had no idea something like this would be announced a month later, and to be released less than a year after.

At the Switch reveal event we got our first real glimpse of the future of Mario (after like 5 seconds of gameplay in the Switch teaser trailer), and it looked glorious. And then it was instantly referred to as an exploration-based platformer in the vein of 64 and Sunshine rather than linear obstacle courses like Galaxy and 3D World. This was HUGE. The hype was insurmountable already. Then at E3 2017 we got a second trailer (which is the last thing I watched for this game pre-release), and it looked EVEN BETTER, and this is where the capture mechanic was first shown.

Not that Mario has been bad since 64, not at all. Galaxy and especially Galaxy 2 were absolutely amazing, 3D World was very solid and I loved it, the “New SMB” series has 2 games that are fine… but Odyssey looked like a step above those in many aspects.

To say I was excited for this game would be more than an understatement. It was so hard to not watch all sorts of things about the game before it came out, including freaking speedrun races the day before release because somehow Nintendo sent literally everyone a copy of the game (or so it seemed like from where I was looking, so many people had a copy a week early, the people in the race had it for a week to practice). I didn’t want to see anything about this before it came out because I wanted as much as possible from it to be a surprise, and except for a few spoilers from GameXplain thumbnails and video titles I managed nicely.

So now I’m done with the main story, and despite not being done with the game itself (there’s a lot of content) I’ve probably played enough to properly review it (I’m at 720 moons at the moment I’m posting this). I will do something semi-different here and not do my normal “Presentation/Gameplay/Overall” style and talk about several different things… kinda like I did for a few other reviews this year.

So read on and see if the immeasurable hype was warranted.

PS. I will attempt to keep the spoiling to a minimum as far as gameplay elements and level design, since there’s not much to spoil story-wise.

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Splatoon 2 review

August 2nd, 2017 No comments


Splatoon was my Game of the Year 2 years ago. I was really happy when Splatoon 2 was announced at the Switch reveal event, since I was expecting just a “deluxe” version of the first game. It’s the first online-focused game I really gave a crap about, and seeing a whole new version of it is great.

Not much else to say as an introduction, so let’s get right to the review.

Let’s go!
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E3 2017 impressions – Day 1: Nintendo

June 13th, 2017 No comments

So right now as I’m writing this intro we haven’t seen Nintendo’s Spotlight presentation, or the Treehouse stream. And what I’m currently saying is… Nintendo just has to show up and, whatever “winning E3” means, they’ll do it. It’s a pretty sad year when Ubisoft and MS had the best presentations so far.

Today: Nintendo’s showcase presentation, as well as a bit of the Treehouse stream since there’s apparently more announcements there.

Let’s go and talk about this! This is my second to last E3 post, next will be in a couple days with an overall impression of this E3 as a whole.

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E3 2017 Expectations

May 12th, 2017 No comments

We are a month off from E3. E3 is a big time for gamers, while simultaneously not being much of anything at the end of it. We expect big announcements and stuff, and usually what we end up getting is “in a year or 2 or 5 you’ll be able to play this!” sort of announcements. I usually turn out not too excited after E3 is done, even though I REALLY enjoy watching everything that comes out of it every year. I watch all the conferences (usually twice since I post about them afterwards), I watch all the trailers that weren’t shown at the conferences, several streams showing stuff on the floor… I’m an E3-holic.

I want to write this now rather than later, because if I wait rumors will pop up and this kind of post won’t mean much. “Hey there’s these rumors so that will be my predictions lol”. Wow much insight and thought. Instead of just naming random shit and calling them predictions, I’ll talk about my overall expectations for each of the presentations.

So yeah, let’s talk about everyone having a presentation there at least. I’m not gonna try to guess what EVERY company will show.

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Categories: e3, Games, Rant

Legend of Zelda: Breath of the Wild… review?

March 19th, 2017 No comments

Zelda Breath of the Wild

There it is, potentially the biggest game of the year. In a year of a surprisingly decent amount of really cool games games coming out, Zelda still ends up being at the top of the list for GotY contenders (and that was even before anyone had played it).

So as I was playing this game, and even after being done, I was wondering… how are you supposed to review this game? I feel any reviewer that talked in-depth about gameplay is doing it wrong, because the gameplay itself is something that is… spoilable. Basically, Breath of the Wild is a game that should be played “blind”. The less you know about it, the better the experience (at least in the first couple hours).

So what I’m attempting here, rather than an actual review, is a sort of… discussion of my thoughts on the game. I’ll include a big spoiler warning in before elements that I consider spoilers.

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Nintendo Switch console impressions

March 15th, 2017 No comments

switch neon bundle
So the Switch is out. We’ve had some time to play it, and I didn’t want to rush this “review” (not really a review, you can’t review consoles until the end of their life). I could’ve written this day 2 (which was day 5 for everyone else), but that’s a bit hasty. I took a good week to live with the Switch, try it out in different configurations and such, play some games.

So yeah, I feel like I’ve had the full Switch experience at this point (as far as hardware goes) and I can talk about it. I’ll talk about games separately (whenever I get far enough in Zelda to be able to review it), this is about the platform itself.

Read on!

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Blaster Master Zero review

March 10th, 2017 No comments

blaster_master_zero
Blaster Master is an absolutely classic NES game (there’s also a GBC game, a Genesis game that sucks and a Playstation game I never played… Blaster Master Boy doesn’t count, it’s a sequel to a Bomberman spin-off). It’s also very hard. The series got a revival in 2010 on Wii called Blaster Master: Overdrive, which I recall being fairly solid, though thinking back on it the graphics were kinda unattractive. It was very much like the original but with new kinds of upgrades and it was fun.

Blaster Master Zero is a something of a remake of the original Blaster Master, and I was hyped for it as soon as it was announced. Moreso when it was confirmed for Switch.

Let’s see if it’s good!

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My final post about the Switch before it comes out

January 16th, 2017 No comments

switch neon bundle
Alright, so I want to make this my final post about the Switch, at least until it comes out. I don’t tend to give this much attention on here to new hardware, but the Switch is… different.

After the presentation on January 12, I was left… confused. It was really a weird presentation overall, it was disappointing but also had some really exciting aspects. I didn’t know what to feel about it, so I decided, after posting my “live” reaction, that I’d sleep on it for a few days and figure out what I actually think about the Switch.

So… let’s gather my thoughts, and let’s rant about this.

I will try to get the most stuff I can think of out of the way so I can not post about the Switch again until release. So this might be a bit long. But this isn’t a pointless post. I try to not repeat too much of the stuff I’ve said before, though I might.

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Nintendo Switch Presentation 2017 – My Reaction (and other stuff)

January 13th, 2017 No comments

switch

So we had ourselves a Switch presentation huh? Actually I don’t know what it was like because I’m writing this part before the actual presentation. I’m making this a sort of “reaction” post with some editing, we’ll see how that turns out.

Let’s go!

(spoilers from future Jobocan: it was… something… Yeah I won’t be super positive about it, even if I’m still super excited about it… also I had a big pre-show rant written before the presentation, but fuck it, that’s not important so I removed it.)

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Wii U – A postmortem/hommage/retrospective

November 27th, 2016 No comments

wiiu

So the Wii U is dead. No need to sugarcoat it. It’s done. The last exclusive it gets is freaking Paper Mario Sticker Star 2 (under a different, misleading name). Whatever. The announcements that Nintendo ended production and shipment of the console came just in time, really.

I figured I’d talk about the Wii U a bit, in anticipation of Nintendo’s second 8th gen home console and handheld (at once!). Yes, 8th gen, not 9th gen. Unless you’re weird and you want to call the PS4 Pro and Scorpio 9th gen.

I had the tendency to be a lot less negative about the Wii U than most people (some might call me a Nintendo fanboy even though that’s incorrect), though I can’t say I’m sad to see it go. I feel it was a system that didn’t get the hype it deserved, but also didn’t get the support it deserved. The Switch is where I was hoping they’d go with the Wii U, honestly.

So let’s go and put this console to rest.

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