From one metroidvania to another! Guacamelee didn’t really catch my
attention for the longest time, but I still decided to pick it up when it came out, just to have something to play on my Vita even if for just a few hours.
This is gonna be fast, read on!
Wow, this year kinda sucked… In a way.
Usually I do a lot of GotY posts, with one per major system/handheld and one for multiplat releases (since including multiplat releases in “best of X system” awards is retarded GameTrailers), as well as overall winners, with 3-5 winners in each category if possible (because I feel it’s ridiculous to call anything a “best” game, and I like choice). This year there just aren’t enough great games for that.
Not to say there weren’t good games, but very few that I feel were good enough to be in the running for GotY. So, due to that, I decided to go at it in a very simple manner and do one post, and maybe put a couple honorable mentions at the bottom for games I didn’t feel were GotY caliber.
So… let’s go with this year’s winners right away!
(Please note: I may not have played every game that came out in 2012, so sorry if I missed anything that you feel should win… oh, and FUCK Journey and FUCK anyone who likes that vapid non-game POS… yes, that means you Jim Sterling)
Categories: 3DS, Console, Game of the Year, Games of the Year, Handheld, impressions, NES, PC, ps3, PSN, sexy, XBLA, xbox 360
You know, when I first saw gameplay footage for this game, it looked really bad. Then it kinda fell off the radar for a little while, but when it popped back up and people actually played it at E3, it sounded pretty awesome.
Now the new Double Dragon is out and I’ll say this right away: it’s awesome, buy it now!
But I guess I should elaborate. So read on and see why I like this game so much!
Whoa, new Sonic! This generation Sonic has been all over the place. He went down in the abyss most of the time (Secret Rings, Black Knight, 2006, Unleashed, Colors) to kinda average (handheld games) to masterful (Sonic 4 Episode 1 and Sonic Generations). I was hoping Sonic 4 Episode 2 (I’ll call it Sonic 4-2 from now just because it’s easier) would follow Episode 1 and Generations Sonic. It, sadly, fell short of the mark. I have a bit of trouble explaining why, and maybe it’s just me, but I’ll try to explain myself nonetheless.
So let’s go for a quick review of Sonic 4-2! (minor spoilers ahead, but you probably already know about them)
This won’t be a standard review, basically I’ll talk about what I like and what irks me with this game, in hopes of explaining why I’m not a fan of this one.
Skullgirls! It’s been a while since it was announced but we can finally play it!
It’s a fighting game, so not much to talk about before reviewing it. So let’s go!
Wow, it’s been a while since I’ve reviewed anything. Not sure why, since there’s a few games I wanted to talk about… maybe someday… but whatever, here’s one that no one is talking about now, and that no one (except maybe CGR) will ever talk about for various reasons:
1. It’s a movie tie-in for a children’s (and for children at heart) film.
2. It’s a 10$ downloadable game that’s a movie-tie in, thus it’s low budget and most people will think it sucks due to that.
3. It’s a boxing game.
Real Steel is based on a movie that I haven’t seen and probably won’t see until/if I rent the DVD/Blu-Ray. When I saw this on the PSN store, I almost ignored it but saw that there was a demo so I gave it a chance anyways. The moment I saw the “Yuke’s” logo in the start-up, I was expecting a lame game, since they’re the guys who make the crappy UFC Undisputed games. And then, after playing, I bought the game…
So read on and see what the game is like!
This is actually strange. I never liked the original Elevator Action. None of the versions I played of it ended up being enjoyable to me… The controls are always stiff and hard to get a good hang of, and make a potentially good game not really good at all. Yet, when I saw this was coming out, I really wanted to try it out.
I sort of reluctantly bought it when it came out, and… well, read on to see what I thought about it! (This should be quick)
Well, we got a new game as a review copy… which isn’t a frequent occurrence. The target this time is Chime Super Deluxe, an artsy puzzle game by Zoe Mode. It doubled in price from its Steam release, but it’s now “Super Deluxe”. It’s a game I was always interested in, but not really enough to fork out the money for it. So I was really happy to get a review copy so I could try it out.
Read on and see what I thought of it!
Pac-Man, one of the legendaries in the gaming industry. Despite being part of a few less-than-stellar platforming and adventure games, and the infamous Atari 2600 port (which really IS as bad as you might have heard), Pac-Man’s original gameplay style remains timeless and one of the best pure gameplay experiences ever. Basically, if you don’t like Pac-Man, you can’t consider yourself a gamer. It’s that awesome.
When I checked the demo for this game, I didn’t think I’d end up buying it, considering I already have a few versions of Pac-Man available to me (on NES, on Atari 2600 (there’s actually 2 good Pac-Man games on there, people tend to forget those because of the crappy port), the arcade version in my MAME cabinet), but then I saw something that got my attention: this game has a BOMB button. A Pac-Man game with a bomb button? What the heck? That’s awesome! I had to buy it.
Needless to say I instantly picked it up after experiencing the furious gameplay. So read on and see exactly why I liked it so much!
Well, just based on the premise of this game, the developers might as well have come to my house and taken my money, because it was 100% sure I’d buy it. I mean…a humorous Diablo clone, with a great graphic style and made by Ron Gilbert (one of the Monkey Island creators)? Sounds like awesomeness to me.
Read on and see if it reached my expectations!