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Posts Tagged ‘Review’

God of War review

April 23rd, 2018 No comments

So I never liked the God of War series. Last time I really talked about it was back when the demo for 3 came out. I figured I’d give the series another chance, hated the demo (for the same reason I didn’t like previous games in the series) so I wrote a negative post about it, and my old hosting got absolutely destroyed by a massive DDoS attack due to my “incorrect” opinion (the internet was not having any of that) and the hosting company kicked me out so I had to transfer the site to a new host. True story. I had no hype for this God of War either, but I figured I’d give it a chance because they looked to be changing a lot. And it was 50$ (canadian) to pre-order it during E3 last year and stuff rather than the usual 80$… so why not.

When a game gets 10/10 scores everywhere, it changes the public’s expectations a lot. And when God of War was covered in that score a week before release… all it did was raise my doubts. Why? Because the reviews were all weird.

Let’s see if it’s worth all the 10/10 scores, shall we? Let’s go!

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Categories: Console, Games, impressions, PS4, Review

Penny-Punching Princess review

April 15th, 2018 No comments

I tend to be pretty excited when the main NIS team actually makes a game. They made the great Disgaea series, La Pucelle Tactics, Rhapsody, Phantom Brave, Makai Kingdom, the Prinny series, ZHP and a bunch of other things. Overall generally very good at designing games. So them making an action RPG with wacky mechanics seemed like a home run right away.

It looked very fun, so what did I end up thinking of it? Read on and see!

Note: I did not actually complete this game, I’m a chapter away, but I’ve played enough for a proper review at least 5 chapters ago TBH, and I’m not playing anymore of it

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The Longest Five Minutes review

April 7th, 2018 No comments

The Longest Five Minutes
I don’t really have much to say for an intro here. It looked interesting, it’s developed by NIS, it’s a pixelated-style oldschool-style RPG, and it has a pretty interesting premise. So I checked it out.

Read on and see if it’s good!

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Ni no Kuni II: Revenant Kingdom review

March 30th, 2018 No comments

Ni-no-Kuni 2
Ni no Kuni was a really cool game on PS3. The collaboration with Studio Ghibli was brilliant. The visuals were absolutely amazing, alongside the anime cutscenes animated by Studio Ghibli themselves.

This is a follow-up where Ghibli has no involvement (some people who worked on the original game did though), but clearly there’s a different feel to it.

So I played through it, did a lot but not all of the side quests, and spent around 28 hours on.

Let’s go!
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Kirby Star Allies review

March 19th, 2018 No comments

Kirby’s mainline games have always been good. While the series peaked at Super Star on the SNES, subsequent games were still solid, and still brought new ideas forward so, despite not being as good as Super Star, still gave us really good experiences.

Kirby Star Allies is the latest one, and it’s one I avoided information for as much as possible before release, outside of the reveal trailer I didn’t really pay attention to it. I knew it was a 4-player game, or at least let you get up to 3 followers at once if you played alone. It sounded interesting, but the few small clips I got a glimpse at made it look kinda weird to me.

Let’s go!
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Celeste review

February 11th, 2018 No comments


I’m actually really having trouble to even figure out what to say about this game. I finished it over a week ago and I’m not quite sure what to write in a review. Not because it’s bad, that’s very much not the case. But at the same time it’s so… straightforward. So it took me a while to get into writing this review.

There’s not much to say about it pre-release, I saw some videos and thought it looked pretty good. It looked pretty similar to something like Super Meat Boy. So I grabbed it.

Read on! (This will be a fairly short review)

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Dragon Ball FighterZ impressions

January 27th, 2018 No comments


The moment a Dragon Ball fighting game by Arc System Works was announced I was beyond hyped. Then seeing it in action at E3 a few days later was just amazing. It looked exactly like the anime, I’d say moreso than any other DBZ game. I got into the closed beta some time ago (note: this was literally the last time I used my PS4 before yesterday… that console is so pointless), and I loved it. It was really fun and well-designed.

I’m not buying this game, at least not yet. I never end up playing fighting games that much when I do buy them, and this is another case of me finding the DLC to be excessively expensive, so if I get this at all, it’ll be a GotY edition. However, a friend bought it and came over to play it all evening yesterday, so I figured, since I’m probably never reviewing it, I better talk about it now.

This will be quick impressions rather than a full review. Let’s go.
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Super Meat Boy re-review (Switch Version)

January 20th, 2018 No comments

It finally happened! I’ve been writing reviews here for at least 10 years, and finally a big game dev has recognized me as legitimate gaming press! That’s right. Team Meat, after I filled up a Google Form for reviewers requesting game keys, has decided that my little site is worthy of being approved as a Game Press site worthy of receiving review copies. Maybe I should try to get some from other companies… But in a way I like that almost all the reviews here are for games that I actually spent money on. It keeps me honest unlike… most other reviewers. But getting review copies from time to time is fun too!

So as a result of that, I get to write a review I probably wouldn’t have written otherwise. And this is interesting because I already did review this game 8 years ago… but back then my writing wasn’t very good, and we were experimenting a lot with layout and stuff. In a way this is a re-review, in a way it isn’t. Super Meat Boy is pretty much a classic now, but it’s been a while since I’ve played it, so let’s see how it lives up!

Disclosure: A Switch copy of Super Meat Boy was provided to me for review. Duh.

Let’s go!

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Blossom Tales: The Sleeping King review

January 18th, 2018 No comments

Blossom Tales The Sleeping King
I missed this when it came out on PC, but the Switch release seemed like a good time to check it out. The Zelda-style of the gameplay seemed pretty interesting, and the few reviews I could find were fairly positive.

So for a quick review let’s check it out!

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Xenoblade Chronicles 2 review

December 23rd, 2017 No comments

I didn’t think I’d actually finish this game. I didn’t finish the first Xenoblade Chronicles (because I kinda got tired of it a bit past the halfway point), I didn’t finish Xenoblade X (because it sucked), and I figured this would continue that tradition. You know what it is? It’s the Switch. The ability to not HAVE to play it on my TV or PC means I could play it more, and multi-task more easily.

So I was somewhat excited for this one, the announcement in January came as a surprise, and the fact that it was announced for this year was also pretty surprising (though less so in subsequent interviews where the game was said to be in development alongside Xenoblade X). People didn’t believe it would make a 2017 release but here we are. So it’s basically the last big game this year.
So let’s check it out see if it’s good. I’ve organized this review slightly differently from usual to address all I want to.

Note: This review was written before the latest patch was released, I don’t know if it fixes some of the things I’ll talk about.

Other note: This review is fucking long. Here’s a link to the overall thoughts.

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