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Posts Tagged ‘Review’

Sonic Mania review

August 16th, 2017 No comments

sonic mania

Sonic has had a pretty troubled history after his near-domination of the 16-bit generation. People tend to love the Adventure games, and I do to some extent… you know, as long as you’re playing as Sonic or Shadow. Most of the games past that are pretty bad, but there’s a few standouts. Some of the handheld games are good enough, then you have Generations that was pretty great, Lost World was good too. Sonic 4 Episode 1 was one I believe only I liked, people really hated it for reasons that didn’t make sense to me (episode 2 sucked balls though). Everything I didn’t name? Shit. I get that it’s most of the series, but that’s kinda Sonic’s deal past the Genesis.

So when Mania was first shown off, EVERYONE was paying attention. The developers involved, the style mimicking the Genesis games everyone agrees are great, and several other things that were shown off… just really resonated with the fanbase.

My hype was through the roof, as was nearly everyone else’s. So let’s check out if it meets the hype or not.

Read on!
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Splatoon 2 review

August 2nd, 2017 No comments


Splatoon was my Game of the Year 2 years ago. I was really happy when Splatoon 2 was announced at the Switch reveal event, since I was expecting just a “deluxe” version of the first game. It’s the first online-focused game I really gave a crap about, and seeing a whole new version of it is great.

Not much else to say as an introduction, so let’s get right to the review.

Let’s go!
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ARMS review

June 23rd, 2017 No comments

arms

Nintendo once again takes an established genre, flips it on its head, starts it off with a reveal that seems… really odd… and end up with a fairly successful game. Splatoon did that (though I liked the Splatoon reveal more than the ARMS reveal) and became an absolutely unstoppable sensation, and ARMS is hoping to do the same with fighting games (which is surprising when Nintendo has 2 other unique fighting game series that are also ongoing, but I can dig it).

I played this on the Testpunch (mostly the first one, I found Hedlock annoying in the second one), and, while it didn’t QUITE blow my mind, it was damn entertaining.

So since there’s not much content here, I figured I’d play it for a week and talk about my thoughts on it at that point. So let’s do that!
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Mighty Gunvolt Burst review

June 18th, 2017 No comments


In all the E3 going-ons, this might have flown way under the radar. Partly because it wasn’t featured at E3 in any fashion that I heard of, partly because it’s digital-only.

The original Mighty Gunvolt was a side-game that came out at the same time as Azure Striker Gunvolt (and was free for a moment there). It was pretty fun, but kinda cheap and extremely simple. It was still a nice little bonus.

So this seemed like a more complete game so I was pretty interested. Let’s check it out!
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Game I won’t review – Strafe

May 13th, 2017 No comments

strafe
This sounds exactly like the kind of game I would love. Rogue-lite FPS with classic 90s graphics and an apparent emphasis on fast frantic gameplay.

So why am I not reviewing this? Because I’m fucking tired of it with less than 4 hours played.

So let’s talk about it quickly anyways.

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Puyo Puyo Tetris mini-review

May 3rd, 2017 No comments

Puyo Puyo Tetris
I don’t feel like I need to go in-depth on a game like this. I mean, it’s Tetris, and Puyo Puyo.

Just thought I’d write a quick thing about it though, because it’s really fun.

So let’s go.

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Kamiko mini-review

May 2nd, 2017 No comments


This is a pretty small game, so I’ll make this a small quick review.

I saw a video before release, saw it was cheap, so why not. Any excuse to get more things on my Switch. Not at all familiar with the developers, research show they made Fairune and Fairune 2, 2 games I never heard about. Weirdly enough, looking at videos they look like Hydlide-inspired games. Huh. Don’t look too bad though.

Read on and see if Kamiko is worth the low price.
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Persona 5 review

May 1st, 2017 No comments

persona 5
Man, this sure was a game. 77 hours to get to the end, and that was on the low end of the spectrum from what I’m reading. I’ve wanted to give up many times and make this post a “Games I won’t review” post. But I pushed through, and last weekend I think I got like 23 hours in, for my final push to finish it. I think if I didn’t do that I never would’ve finished it.

Persona 5 is a game I’m a bit conflicted about, and also a game that has a lot to talk about. So I’ll try out my new reviewing “style” once again as I did with Zelda and Nier. I’ll start with my overall thoughts, then go more in-depth about certain things after. I like doing reviews this way, it’s different from the “presentation, gameplay, overall” formula and more fun to write (and hopefully read).

Let’s go and see if Persona 5 is worth the hype!

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Wonder Boy: The Dragon’s Trap review

April 24th, 2017 No comments

Wonder Boy: The Dragon’s Trap

So this is pretty weird. There’s 2 games based on Wonder Boy: The Dragon’s Trap (third in the really weird Wonder Boy series) this year. There’s Monster Boy and the Cursed Kingdom which is basically a spiritual successor, and this one, which is a port/remake of the original. Both looked pretty good.

I actually never played the original Dragon’s Trap, which was on Sega Master System, Game Gear and TurboGrafx-16. I was always looking for it back when I was collecting “retro” games, but it’s a game that has alluded me (as far as finding it for reasonable non-ebay prices). So it was great to get a chance to actually play it. (note: I believe the TurboGrafx-16 version is called Dragon’s Curse, in case you were wondering)

So let’s go and see if I was missing on something cool!
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Yooka-Laylee review

April 18th, 2017 No comments


Disclaimer: I backed this game on Kickstarter.

So finally it’s here. This was a huge thing back on Kickstarter 2 years ago, getting over 2 million great british pounds in pledges. It features staff that worked on classic Rare games, and it was these same people doing a new game in the style they were known for before being bought out by Microsoft and destroyed from the inside (yes I know this started happening when they were still under Nintendo). The interest for this was huge.

I’m a big fan of the original Banjo-Kazooie, and despite never owning the sequel I did play through a good part of it and it was pretty great too. Nuts & Bolts was a bad game that could’ve been good (even with its car-building gameplay), but at that point basically none of the Rare staff that made the classics were around anyways (heck, they left long before that).

It’s been a good while since we got a game in that specific style. There’s been platformers, some even 3D, some even with pointless collectibles (hint: B-K was good specifically because its collectibles weren’t entirely pointless), but not really that do what the Banjo games did. Some have similar ideas like the Ratchet and Clank series, but they’re more linear.

So let’s see if this is a return to form for a genre that is mostly dead.

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