DS review – Final Fantasy Crystal Chronicles: Echoes of Time

Final Fantasy Crystal Chronicles. I must say I hated the Gamecube version. For me, it was the big return of Square on a Nintendo console after skipping a generation, but all I got was a really bad game, where even the best part of it sucked because of one gameplay element: the chalice you had to carry around. Multiplayer, which was the best way to play, also sucked because you needed a GBA AND a link cable for each person playing, and one of the people playing(usually me) was left doing nothing because he had to carry the fucking chalice. It was a big flop, but a big flop with potential that was never used. There were quite a few other flaws, but I wouldn’t have minded them all that much if the chalice and GBA thing weren’t such big problems.
Well when I saw the Crystal Chronicles name coming back on the DS, I wasn’t very curious and almost ignored it. But when I finally took the time to play it, I found that Rings of Fate was actually a really good game. Now I was quite excited for this one. The choice boiled down between the Wii and DS version, but the DS version seemed like the better deal.
Wii seemingly has exactly the same graphics and switching between the 2 screens seemed unwieldy (yeah, the Wii version displays both screens from the DS game…). So DS version it is. READ ON for my impressions!!!


