So this is pretty weird. There’s 2 games based on Wonder Boy: The Dragon’s Trap (third in the really weird Wonder Boy series) this year. There’s Monster Boy and the Cursed Kingdom which is basically a spiritual successor, and this one, which is a port/remake of the original. Both looked pretty good.
I actually never played the original Dragon’s Trap, which was on Sega Master System, Game Gear and TurboGrafx-16. I was always looking for it back when I was collecting “retro” games, but it’s a game that has alluded me (as far as finding it for reasonable non-ebay prices). So it was great to get a chance to actually play it. (note: I believe the TurboGrafx-16 version is called Dragon’s Curse, in case you were wondering)
So let’s go and see if I was missing on something cool!
Categories: Console, Games, Handheld, impressions, indie, Opinion, PC, PS4, retro, Review, Switch, Xbone, Xbox One
Disclaimer: I backed this game on Kickstarter.
So finally it’s here. This was a huge thing back on Kickstarter 2 years ago, getting over 2 million great british pounds in pledges. It features staff that worked on classic Rare games, and it was these same people doing a new game in the style they were known for before being bought out by Microsoft and destroyed from the inside (yes I know this started happening when they were still under Nintendo). The interest for this was huge.
I’m a big fan of the original Banjo-Kazooie, and despite never owning the sequel I did play through a good part of it and it was pretty great too. Nuts & Bolts was a bad game that could’ve been good (even with its car-building gameplay), but at that point basically none of the Rare staff that made the classics were around anyways (heck, they left long before that).
It’s been a good while since we got a game in that specific style. There’s been platformers, some even 3D, some even with pointless collectibles (hint: B-K was good specifically because its collectibles weren’t entirely pointless), but not really that do what the Banjo games did. Some have similar ideas like the Ratchet and Clank series, but they’re more linear.
So let’s see if this is a return to form for a genre that is mostly dead.
I never realized that I had actually forgotten to review this game. Not sure how that slipped my mind.
So I picked this up like most people to have more than just Zelda to play on Switch, it being a semi-exclusive. Well, it’s exclusive, but it’s also basically a port of Fast Racing Neo from the Wii U. It just happens to have new content in addition to what was on the Wii U version.
So let’s make this a mini-review. It’s a pretty straightforward game, so no need to go super in-depth. Read on!
I think I mostly got this because I want more stuff to play on Switch (which is weird because I already have plenty). I likely would’ve waited for a steam sale otherwise.
Why am I not reviewing it? Well, because I’m extremely bad at it and will likely take a long time to get through it, if at all. So I figure I’ll talk about it now, quickly. Consider this a review if you want, though I’m nowhere near done with it.
Read on and see what’s up with Snake Pass.
Categories: Console, Games, Games I won't review, Handheld, independant, indie, Opinion, PC, PS4, Review, Switch, Xbone
Due to my overall enjoyment of rogue-lite games, I’m always interested in trying new ones. And the Switch being a perfect machine for this type of game (I’ve also been playing The Binding of Isaac on it), I figured I’d get another one.
I had seen some gameplay for it but I wasn’t too sure how it actually played anyways. It’s one of those games were gameplay videos don’t really give a proper feel of it. So I took the chance and grabbed it. It looked really unique so why not.
Is it good? Read on and see! I will note that I have not played the whole way through, but I have played more than enough to review it.
(no it’s not a rogue-like, as some people have been saying, since it doesn’t play LIKE ROGUE… there’s a reason we used to call FPS games “Doom-like” back when people were cool)
Categories: Console, Games, Handheld, impressions, indie, Opinion, PC, PS4, Review, Switch, Xbone
Shovel Knight is one of the few really strong examples of a successful video game Kickstarter. It was delayed nearly a year compared to the estimate date on the kickstarter page, but the wait was well worth it. Shovel Knight was a fantastic game in basically every aspect.
I don’t think I reviewed the first DLC, Plague of Shadows. But it was quite fun and felt like a completely different game than Shovel Knight despite taking place in largely similar levels and environments and using pretty much all the same components.
Specter of Torment is the latest DLC, and I thought I’d give my quick impressions about it.
Categories: 3DS, Console, Games, Handheld, impressions, Opinion, PC, ps3, PS4, Review, Switch, Vita, Wii U, Xbone, xbox 360, Xbox One
March was quite the month for me. My dad got cancer surgery (he’s doing good), work being weird, Switch, a bunch of posts, too much Power Rangers, Switch, Nier, probably other games… It feels like this month lasted a year. But we’re right at the end and it’s time to talk about next month!
The count in April: 17 multiplats, a Switch release, 2 PS4 releases and a PC release. There’s a good number of interesting releases this month. I’m grabbing quite a few things.
So let’s talk about it!
Usual disclaimer: This includes either games I’m interested in, games that may be/become popular and random stuff in-between… Basically anything I feel bears mentioning. Probably missing stuff because game companies are shit about announcing release dates nowadays (and good at delaying games near release). Indies in particular are kinda random, or bad at making their games known (I get that it’s hard, but if I don’t see anything about your game before it comes out, I can’t very much highlight it). So if there’s no indie games here, it’s pretty normal. I won’t spend hours that I could be playing games watching videos for indie games I have no immediate interest in.
Categories: Console, Games, games of the month, Handheld, News, PC, ps3, PS4, Rant, Releases, Switch, Vita, Wii U, Xbone, Xbox One
There it is, potentially the biggest game of the year. In a year of a surprisingly decent amount of really cool games games coming out, Zelda still ends up being at the top of the list for GotY contenders (and that was even before anyone had played it).
So as I was playing this game, and even after being done, I was wondering… how are you supposed to review this game? I feel any reviewer that talked in-depth about gameplay is doing it wrong, because the gameplay itself is something that is… spoilable. Basically, Breath of the Wild is a game that should be played “blind”. The less you know about it, the better the experience (at least in the first couple hours).
So what I’m attempting here, rather than an actual review, is a sort of… discussion of my thoughts on the game. I’ll include a big spoiler warning in before elements that I consider spoilers.
So the Switch is out. We’ve had some time to play it, and I didn’t want to rush this “review” (not really a review, you can’t review consoles until the end of their life). I could’ve written this day 2 (which was day 5 for everyone else), but that’s a bit hasty. I took a good week to live with the Switch, try it out in different configurations and such, play some games.
So yeah, I feel like I’ve had the full Switch experience at this point (as far as hardware goes) and I can talk about it. I’ll talk about games separately (whenever I get far enough in Zelda to be able to review it), this is about the platform itself.
Blaster Master is an absolutely classic NES game (there’s also a GBC game, a Genesis game that sucks and a Playstation game I never played… Blaster Master Boy doesn’t count, it’s a sequel to a Bomberman spin-off). It’s also very hard. The series got a revival in 2010 on Wii called Blaster Master: Overdrive, which I recall being fairly solid, though thinking back on it the graphics were kinda unattractive. It was very much like the original but with new kinds of upgrades and it was fun.
Blaster Master Zero is a something of a remake of the original Blaster Master, and I was hyped for it as soon as it was announced. Moreso when it was confirmed for Switch.
Let’s see if it’s good!