Posts Tagged ‘Xbone’

E3 2017 – Final thoughts

June 16th, 2017 No comments

E3 2017 is done. It was pretty bad, especially after having time to sleep on it and think about what was shown.

I already wrote about the specific presentations in a “live commentary” style (semi-live when it comes to Bethesda), look at my previous posts for that. This is more about the entirety of the online experience of E3 2017 (not really sure why people rushed out to get tickets to actually go there and wait in lines), and other ranty notes.

Let’s go!

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E3 2017 impressions – Day -1: Ubisoft

June 12th, 2017 No comments

Since my “expectations” post we did get some new info, specifically about Far Cry 5 (see: not Blood Dragon 2 so who cares) and a leak for Mario + Rabbids Kingdom Battle (I expect it here rather than Nintendo’s Spotlight presentation (with a segment for it at the treehouse stream later)), so hey, there might be something worth mentioning here… I expect nothing new other than Mario + Rabbids.

First post today: Ubisoft’s E3 Presentation

I assume that right now we need to get ready for a really bad dance number first… let’s see.

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E3 2017 impressions – Day -2: Microsoft

June 11th, 2017 No comments

Alright, so Day -3 was kinda lame with EA, but we’re done with that and it’s Day -2 now. Microsoft is usually one of the bigger ones, but they tend to not really announce much of note either.

So today’s semilive commentary: Microsoft’s E3 presentation. That is live but then edited to make sure it’s readable.

I was gonna post Bethesda at the same time tonight, but I work tomorrow and Bethesda delayed their presentation to midnight on the east coast (it was previously a couple hours earlier), so I’ll wake up early tomorrow and do a “slightly less live” impressions for that then and post it before going to work.

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Games coming out in June 2017

May 22nd, 2017 No comments

E3 is coming! As are my posts complaining that, once again, E3 sucked. And I can prove it sucked, because more than half the shit that was announced last year (or the year before, or the year before) still hasn’t come out. I don’t know if there’s any reason to be hyped about at this year’s E3 as a whole, but we’ll see. Someone could surprise us. At least we’ll see some Mario so that’s something. But as I mentioned in my E3 expectations post, I still love E3 even when it’s… not ideal. It’s still something I look forward to very much.

I will have several posts about E3 as usual. One combined post for Day -3 and Day -2 (EA, MS and Bethesda), one for Day -1 (Sony and Ubisoft and maybe the PC Gaming Show if that’s worth talking about), one for Day 1 (Nintendo and hopefully other random mentions of things that weren’t at the conferences), and finally, once E3 is over, an overall thoughts post.

So anyways, on to actual game releases in June. Not a huge month but there’s a small handful of cool things in there. I am getting a few of these for sure.

In addition to E3, June has: 9 multiplats, 3 PS4 games, 5 Switch games, 1 Vita game and 2 3DS games. I wonder how long its been since the Xbone got anything.

Let’s go!

Usual disclaimer: This includes either games I’m interested in, games that may be/become popular and random stuff in-between… Basically anything I feel bears mentioning for any reason. Probably missing stuff because game companies are shit about announcing release dates nowadays (and good at delaying games near release), indies especially. So if there’s no/few indie games here, it’s pretty normal.

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Games coming out in May 2017

April 27th, 2017 No comments

I blinked, is April over already? That was fast, after March felt so long to me. Okay so time for May I guess. April had a few big releases and I did manage to get a few reviews out, and I still need to review some stuff (Persona 5 is a beast, time-wise, but I will get as close to the ending as I can before writing anything about it… I might be getting close, who knows). Thankfully, May has very little of note, so I can rest a bit easy.

The count in May: 14 multiplats,  2 3DS releases, 3 Switch releases, 1 PS4 release and 1 Vita release. I’m buying almost nothing this month.

So let’s get it over with!

Usual disclaimer: This includes either games I’m interested in, games that may be/become popular and random stuff in-between… Basically anything I feel bears mentioning. Probably missing stuff because game companies are shit about announcing release dates nowadays (and good at delaying games near release). Indies in particular are kinda random, or bad at making their games known (I get that it’s hard, but if I don’t see anything about your game before it comes out, I can’t very much highlight it). So if there’s no/few indie games here, it’s pretty normal. I won’t spend hours that I could be playing games watching videos for indie games I have no immediate interest in.

*EDITED April 28th*
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Wonder Boy: The Dragon’s Trap review

April 24th, 2017 No comments

Wonder Boy: The Dragon’s Trap

So this is pretty weird. There’s 2 games based on Wonder Boy: The Dragon’s Trap (third in the really weird Wonder Boy series) this year. There’s Monster Boy and the Cursed Kingdom which is basically a spiritual successor, and this one, which is a port/remake of the original. Both looked pretty good.

I actually never played the original Dragon’s Trap, which was on Sega Master System, Game Gear and TurboGrafx-16. I was always looking for it back when I was collecting “retro” games, but it’s a game that has alluded me (as far as finding it for reasonable non-ebay prices). So it was great to get a chance to actually play it. (note: I believe the TurboGrafx-16 version is called Dragon’s Curse, in case you were wondering)

So let’s go and see if I was missing on something cool!
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Yooka-Laylee review

April 18th, 2017 No comments

Disclaimer: I backed this game on Kickstarter.

So finally it’s here. This was a huge thing back on Kickstarter 2 years ago, getting over 2 million great british pounds in pledges. It features staff that worked on classic Rare games, and it was these same people doing a new game in the style they were known for before being bought out by Microsoft and destroyed from the inside (yes I know this started happening when they were still under Nintendo). The interest for this was huge.

I’m a big fan of the original Banjo-Kazooie, and despite never owning the sequel I did play through a good part of it and it was pretty great too. Nuts & Bolts was a bad game that could’ve been good (even with its car-building gameplay), but at that point basically none of the Rare staff that made the classics were around anyways (heck, they left long before that).

It’s been a good while since we got a game in that specific style. There’s been platformers, some even 3D, some even with pointless collectibles (hint: B-K was good specifically because its collectibles weren’t entirely pointless), but not really that do what the Banjo games did. Some have similar ideas like the Ratchet and Clank series, but they’re more linear.

So let’s see if this is a return to form for a genre that is mostly dead.

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Game I won’t review – Snake Pass

April 17th, 2017 No comments

snake pass
I think I mostly got this because I want more stuff to play on Switch (which is weird because I already have plenty). I likely would’ve waited for a steam sale otherwise.

Why am I not reviewing it? Well, because I’m extremely bad at it and will likely take a long time to get through it, if at all. So I figure I’ll talk about it now, quickly. Consider this a review if you want, though I’m nowhere near done with it.

Read on and see what’s up with Snake Pass.

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Has-Been Heroes review

April 5th, 2017 No comments

Has-Been Heroes
Due to my overall enjoyment of rogue-lite games, I’m always interested in trying new ones. And the Switch being a perfect machine for this type of game (I’ve also been playing The Binding of Isaac on it), I figured I’d get another one.

I had seen some gameplay for it but I wasn’t too sure how it actually played anyways. It’s one of those games were gameplay videos don’t really give a proper feel of it. So I took the chance and grabbed it. It looked really unique so why not.

Is it good? Read on and see! I will note that I have not played the whole way through, but I have played more than enough to review it.

(no it’s not a rogue-like, as some people have been saying, since it doesn’t play LIKE ROGUE… there’s a reason we used to call FPS games “Doom-like” back when people were cool)

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Shovel Knight: Specter of Torment mini-review

April 1st, 2017 No comments

Shovel Knight is one of the few really strong examples of a successful video game Kickstarter. It was delayed nearly a year compared to the estimate date on the kickstarter page, but the wait was well worth it. Shovel Knight was a fantastic game in basically every aspect.

I don’t think I reviewed the first DLC, Plague of Shadows. But it was quite fun and felt like a completely different game than Shovel Knight despite taking place in largely similar levels and environments and using pretty much all the same components.

Specter of Torment is the latest DLC, and I thought I’d give my quick impressions about it.

Read on!
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